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General Tabletop Discussion
*Dungeons & Dragons
Feats: Toughness, Inspiring Leader, Healer, and Magic Initiate
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<blockquote data-quote="clearstream" data-source="post: 7255110" data-attributes="member: 71699"><p>I do. </p><p></p><p><strong>Magic Initiate </strong>isn't too weak, it is a strong feat that offers something to both people pursuing a concept and people trying to optimise. One interesting point about MI is that the power of the feat really depends on how imaginatively you use it.</p><p></p><p><strong>Inspiring Leader</strong> is strong, but was taken only 4 times out of ~240 ASI choices in my survey of feats, responded to by people representing 27 groups. Possibly because it's altruistic: it makes everyone stronger, not just the character who takes it. There are several sources of temp HP in 5e and depending on the party its value can be diminished. Is it worth more than an ASI? Probably yes! Tough = 2*level HP. IL gives 1*Level*PCs so is about twice as effective, even with no Charisma bonus. Should it be nerfed? I don't think so. For me, nerfing isn't just about limiting power, it's about overall balance where we aim to avoid overshadowing, broaden strategies, avoid warping the narrative. IL is very efficient, but Tough was chosen 7 times - nearly twice as often. So IL isn't narrowing the options against the feat it most closely competes with. Healer was taken 3 times... not much less often than IL. Resilient was taken more than all three put together, frequently choosing Con.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7255110, member: 71699"] I do. [B]Magic Initiate [/B]isn't too weak, it is a strong feat that offers something to both people pursuing a concept and people trying to optimise. One interesting point about MI is that the power of the feat really depends on how imaginatively you use it. [B]Inspiring Leader[/B] is strong, but was taken only 4 times out of ~240 ASI choices in my survey of feats, responded to by people representing 27 groups. Possibly because it's altruistic: it makes everyone stronger, not just the character who takes it. There are several sources of temp HP in 5e and depending on the party its value can be diminished. Is it worth more than an ASI? Probably yes! Tough = 2*level HP. IL gives 1*Level*PCs so is about twice as effective, even with no Charisma bonus. Should it be nerfed? I don't think so. For me, nerfing isn't just about limiting power, it's about overall balance where we aim to avoid overshadowing, broaden strategies, avoid warping the narrative. IL is very efficient, but Tough was chosen 7 times - nearly twice as often. So IL isn't narrowing the options against the feat it most closely competes with. Healer was taken 3 times... not much less often than IL. Resilient was taken more than all three put together, frequently choosing Con. [/QUOTE]
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Feats: Toughness, Inspiring Leader, Healer, and Magic Initiate
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