Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Toughness, Inspiring Leader, Healer, and Magic Initiate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ro" data-source="post: 7255286" data-attributes="member: 6890747"><p>As @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=20564" target="_blank">Blue</a></u></strong></em> mentioned, I have some revisions of these and many other feats at my thread <a href="http://www.enworld.org/forum/showthread.php?590956-Feats-Improved!&p=7248852#post7248852" target="_blank">Feats - Improved!</a>. I'd be glad for all of your input on all of them!</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=57494" target="_blank">Xeviat</a></u></strong></em>, I like the idea of Magic Initiate scaling. One version in <em>Feats - Improved!</em> gives spells like so:</p><p>-- At 4th level, one 1st-level spell.</p><p>-- At 8th level, one 2nd-level spell.</p><p>-- At 14th level, one 3rd-level spell.</p><p>-- At 19th level, one 4th-level spell.</p><p>with a single spell slot that matches the level of the highest level spell, which recharges after a long rest.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=2525" target="_blank">Mistwell</a></u></strong></em>, you mention Healer not being much use in combat. My proposition is to add a benefit to encourage its use, such as extending the range of healing spells when you run toward your allies to help them.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801204" target="_blank">Satyrn</a></u></strong></em> brings observation about how much Healer is actually used in play. Some balancing needs to be done, but it would be better if we could make it more interesting to use in combat.</p><p></p><p>I think @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=71699" target="_blank">vonklaude</a></u></strong></em> proposes a good solution of merging Tough and Durable, although this is mostly to salvage Durable.</p><p></p><p>Inspiring Leader is generally considered solid.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6795602" target="_blank">FrogReaver</a></u></strong></em> points out that Healer is very strong at low levels. How could we balance its potency? It is basically a Cure Wounds + your level, near unlimited. That's quite a deal.</p></blockquote><p></p>
[QUOTE="ro, post: 7255286, member: 6890747"] As @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=20564"]Blue[/URL][/U][/B][/I] mentioned, I have some revisions of these and many other feats at my thread [URL="http://www.enworld.org/forum/showthread.php?590956-Feats-Improved!&p=7248852#post7248852"]Feats - Improved![/URL]. I'd be glad for all of your input on all of them! @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=57494"]Xeviat[/URL][/U][/B][/I], I like the idea of Magic Initiate scaling. One version in [I]Feats - Improved![/I] gives spells like so: -- At 4th level, one 1st-level spell. -- At 8th level, one 2nd-level spell. -- At 14th level, one 3rd-level spell. -- At 19th level, one 4th-level spell. with a single spell slot that matches the level of the highest level spell, which recharges after a long rest. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=2525"]Mistwell[/URL][/U][/B][/I], you mention Healer not being much use in combat. My proposition is to add a benefit to encourage its use, such as extending the range of healing spells when you run toward your allies to help them. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801204"]Satyrn[/URL][/U][/B][/I] brings observation about how much Healer is actually used in play. Some balancing needs to be done, but it would be better if we could make it more interesting to use in combat. I think @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=71699"]vonklaude[/URL][/U][/B][/I] proposes a good solution of merging Tough and Durable, although this is mostly to salvage Durable. Inspiring Leader is generally considered solid. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6795602"]FrogReaver[/URL][/U][/B][/I] points out that Healer is very strong at low levels. How could we balance its potency? It is basically a Cure Wounds + your level, near unlimited. That's quite a deal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Toughness, Inspiring Leader, Healer, and Magic Initiate
Top