Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: What Are They For?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinak" data-source="post: 6118466" data-attributes="member: 6694112"><p>I feel like they were mostly a response to the complaints that "every fighter/rogue/X is the same" from 2nd Edition. As such, I'm not sure they're needed at all between choices being added to those classes and stuff like backgrounds.</p><p></p><p>Your suggestion is a good idea, but doesn't really appeal to me. Every time I run a game, we end up with several characters that are story-wise very specialized. I'd rather not have the "there are no feats for you" conversation again, if I can help it.</p><p></p><p>Honestly, I'd prefer if they made them into an analogue for spells on the martial side. Don't make them once per day, but let people change their feat selection fairly easily. Make most of them actions so you don't have to worry about stacking and crazy combat math. Maybe a couple "stances" or whatever that provide static bonuses but explicitly don't stack.</p><p></p><p>Then dipping into other classes can be handled by multi-classing, stuff you learned in your youth can be handled by backgrounds (and race and subrace), and things outside everyone's specialty can be handled by skills or their own rules subsystems.</p><p></p><p>I just feel like feats are being forced on everyone when only a handful of classes really want them. And any of the half-dozen other character elements could pick up the slack.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6118466, member: 6694112"] I feel like they were mostly a response to the complaints that "every fighter/rogue/X is the same" from 2nd Edition. As such, I'm not sure they're needed at all between choices being added to those classes and stuff like backgrounds. Your suggestion is a good idea, but doesn't really appeal to me. Every time I run a game, we end up with several characters that are story-wise very specialized. I'd rather not have the "there are no feats for you" conversation again, if I can help it. Honestly, I'd prefer if they made them into an analogue for spells on the martial side. Don't make them once per day, but let people change their feat selection fairly easily. Make most of them actions so you don't have to worry about stacking and crazy combat math. Maybe a couple "stances" or whatever that provide static bonuses but explicitly don't stack. Then dipping into other classes can be handled by multi-classing, stuff you learned in your youth can be handled by backgrounds (and race and subrace), and things outside everyone's specialty can be handled by skills or their own rules subsystems. I just feel like feats are being forced on everyone when only a handful of classes really want them. And any of the half-dozen other character elements could pick up the slack. Cheers! Kinak [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: What Are They For?
Top