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General Tabletop Discussion
*Dungeons & Dragons
Feats: What Are They For?
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<blockquote data-quote="Larrin" data-source="post: 6118502" data-attributes="member: 55816"><p>Feats definitely suffer from the fact that they have been made to apply to every aspect of the game: race, class, spells/powers, items/weapons, skills, other feats, combat, exploration, purely roll playing (or nearly so), and what they due is equally spread out-make it better, make it better sometimes, make it different, make it unplayable in a balanced group, make it unplayable in an unbalanced group, make it sparkle but with no other real effect, make it worse except when it doesn't, make it make your DM cry, etc.</p><p></p><p>The bottom line is that if designers want to do anything, they make it a feat, regardless of what it is, with little to no sense of conformity in power or cost. </p><p></p><p> Its like if everything cost $1, but you only got $1 a day and couldn't save it for tomorrow. What would you buy? Food? Cars? Pay a parking meter? See a movie? Help out a person who spent there $1 on 3E toughness?</p><p></p><p>Or maybe it isn't....I don't think that metaphor actually holds up to scrutiny.</p></blockquote><p></p>
[QUOTE="Larrin, post: 6118502, member: 55816"] Feats definitely suffer from the fact that they have been made to apply to every aspect of the game: race, class, spells/powers, items/weapons, skills, other feats, combat, exploration, purely roll playing (or nearly so), and what they due is equally spread out-make it better, make it better sometimes, make it different, make it unplayable in a balanced group, make it unplayable in an unbalanced group, make it sparkle but with no other real effect, make it worse except when it doesn't, make it make your DM cry, etc. The bottom line is that if designers want to do anything, they make it a feat, regardless of what it is, with little to no sense of conformity in power or cost. Its like if everything cost $1, but you only got $1 a day and couldn't save it for tomorrow. What would you buy? Food? Cars? Pay a parking meter? See a movie? Help out a person who spent there $1 on 3E toughness? Or maybe it isn't....I don't think that metaphor actually holds up to scrutiny. [/QUOTE]
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