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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Feats: Winners / Losers
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<blockquote data-quote="VenerableBede" data-source="post: 8452021" data-attributes="member: 7032917"><p>I love the new feats in general, but removing my ability to get a feat at first level (through a Heritage/Culture) means that I doubt I will take advantage of them often unless they are absolutely crucial for my build. This is mostly because I usually play with groups that do Point Buy—if I roll for stats and start with an 18, you can bet I'm taking a feat at level 4.</p><p></p><p>I love the idea of the multiclass feat chains, but I'm really hesitant to give them a try. Feats are expensive in 5e, especially if you are using point buy—and you don't get them often. Having to take three levels in two different classes means that, at the earliest, you won't be able to get your first feat until level 7—you could then follow it up with the second feat in your chain at level 8 if you wanted to—but that's still a long time for the benefits to come online, and it leaves you with a lot of levels where your classes won't mesh well <em>and</em> you're missing out on 5th-level power boosts. Since most campaigns spend the strong majority of their time in tiers 1 and 2, not really being able to take advantage of multiclass feat chains until near the end of tier 2 feels really late. (For people who spend most of their time in higher levels, and thus this doesn't really matter, I'm mildly jealous.) That all said, I think this is a criticism of O5e design more than A5e—I'm really glad that A5e included these features! I just don't think the engine that A5e is building on was well-designed for it. Feat chains that don't require multiclassing, on the other hand, seem much more reasonable to me.</p></blockquote><p></p>
[QUOTE="VenerableBede, post: 8452021, member: 7032917"] I love the new feats in general, but removing my ability to get a feat at first level (through a Heritage/Culture) means that I doubt I will take advantage of them often unless they are absolutely crucial for my build. This is mostly because I usually play with groups that do Point Buy—if I roll for stats and start with an 18, you can bet I'm taking a feat at level 4. I love the idea of the multiclass feat chains, but I'm really hesitant to give them a try. Feats are expensive in 5e, especially if you are using point buy—and you don't get them often. Having to take three levels in two different classes means that, at the earliest, you won't be able to get your first feat until level 7—you could then follow it up with the second feat in your chain at level 8 if you wanted to—but that's still a long time for the benefits to come online, and it leaves you with a lot of levels where your classes won't mesh well [I]and[/I] you're missing out on 5th-level power boosts. Since most campaigns spend the strong majority of their time in tiers 1 and 2, not really being able to take advantage of multiclass feat chains until near the end of tier 2 feels really late. (For people who spend most of their time in higher levels, and thus this doesn't really matter, I'm mildly jealous.) That all said, I think this is a criticism of O5e design more than A5e—I'm really glad that A5e included these features! I just don't think the engine that A5e is building on was well-designed for it. Feat chains that don't require multiclassing, on the other hand, seem much more reasonable to me. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Feats: Winners / Losers
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