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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 909973" data-attributes="member: 5335"><p>HA! I like this one.</p><p></p><p>While I agree that it could go to min/maxing quickly, I don't think it would be a ballance issue. First of all, you are burning a Feat, which no one has enough of, and it is only making up for slack, not adding to an already good score. Secondly, it should be no more powerful than a standard Feat, so I see no power issue. And third, you are more or less forced toleavethat score low forever, or risk lessening or even negeting the Feat you spent, (see not having enough). Every thing that the PC spends to focus on this ability is one other he cannot max out, and you won't have the problem later on of having him worring about stat boost items, or burning a Ring of Wishes on his low score. </p><p></p><p>I could see something like...</p><p></p><p>WEEDY</p><p></p><p>Str 9 or less.</p><p></p><p>Intelligent creatures will tend not to view you as an imediate threat without other reasons, i.e. being an obvious spellcaster, trying to sneak behind them, ect. If you are randomly rolled as a target without having taken any suspicious actions, there is a 50% chance that the creature will target somone else this round. Animals and other creatures of low Intelligence will see you as an easy target, however, and you stand twice the chance of being targeted by such.</p><p></p><p></p><p>Bumbling</p><p></p><p>Dex 9 or less</p><p></p><p>You are a klutz. Any time you make a Dex based skill check and roll a 1, you must make a REF save of 15 or fall prone. If you are attacked by an opponent, and they would have missed if not for your Dex penalty, you roll with it as the Rogue ability, once per day.</p><p></p><p></p><p>OK, both are kind of disadvantages as well, mostly humorous, and potentially abused, but I don't see anything game breaking here. Such things are probably better suited for low powered games, though.</p><p></p><p>(OK, I've rewitten this next part about five times and it still dosn't say what I want. so bear with me.)</p><p></p><p>As far as Dwarves and Half-Orcs and Cha penalties, Charisma is a culmination of many factors. Should someone be better at casting spells because they look good? Yet looks is part of Charisma. Spellcasting deals with harnessing power. Sorcerers harness it with the force of their personalities. Half-Orcs being inherntly undiseplined, rude, chaotic, and prone to overpowering emotions, are not as skilled at weilding that power. Just like rage and hatred blinding you to the force. For Dwarves, they tend to be emotionally reserved, just the opposite of Half-Orcs. Weilding magic as a sorcerer requires you to put your pesonality and emotions out in front, something that they are not inclined to do. like the wallflower in high school, he's a great dancer, he just can't bring himself to do it in public. But thats why they are only penalties, and small ones at that. You can still have powerful Sorcerers of either race. It's no more unfair than having Elves be better at magic than most.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 909973, member: 5335"] HA! I like this one. While I agree that it could go to min/maxing quickly, I don't think it would be a ballance issue. First of all, you are burning a Feat, which no one has enough of, and it is only making up for slack, not adding to an already good score. Secondly, it should be no more powerful than a standard Feat, so I see no power issue. And third, you are more or less forced toleavethat score low forever, or risk lessening or even negeting the Feat you spent, (see not having enough). Every thing that the PC spends to focus on this ability is one other he cannot max out, and you won't have the problem later on of having him worring about stat boost items, or burning a Ring of Wishes on his low score. I could see something like... WEEDY Str 9 or less. Intelligent creatures will tend not to view you as an imediate threat without other reasons, i.e. being an obvious spellcaster, trying to sneak behind them, ect. If you are randomly rolled as a target without having taken any suspicious actions, there is a 50% chance that the creature will target somone else this round. Animals and other creatures of low Intelligence will see you as an easy target, however, and you stand twice the chance of being targeted by such. Bumbling Dex 9 or less You are a klutz. Any time you make a Dex based skill check and roll a 1, you must make a REF save of 15 or fall prone. If you are attacked by an opponent, and they would have missed if not for your Dex penalty, you roll with it as the Rogue ability, once per day. OK, both are kind of disadvantages as well, mostly humorous, and potentially abused, but I don't see anything game breaking here. Such things are probably better suited for low powered games, though. (OK, I've rewitten this next part about five times and it still dosn't say what I want. so bear with me.) As far as Dwarves and Half-Orcs and Cha penalties, Charisma is a culmination of many factors. Should someone be better at casting spells because they look good? Yet looks is part of Charisma. Spellcasting deals with harnessing power. Sorcerers harness it with the force of their personalities. Half-Orcs being inherntly undiseplined, rude, chaotic, and prone to overpowering emotions, are not as skilled at weilding that power. Just like rage and hatred blinding you to the force. For Dwarves, they tend to be emotionally reserved, just the opposite of Half-Orcs. Weilding magic as a sorcerer requires you to put your pesonality and emotions out in front, something that they are not inclined to do. like the wallflower in high school, he's a great dancer, he just can't bring himself to do it in public. But thats why they are only penalties, and small ones at that. You can still have powerful Sorcerers of either race. It's no more unfair than having Elves be better at magic than most. [/QUOTE]
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