Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2010289" data-attributes="member: 18387"><p><strong>By Steven Creech, Exec. Chairman d20 Magazine Rack</strong></p><p></p><p><strong>Sizing Up the Target</strong></p><p>Feats is a 144-page perfect bound book from Alderac Entertainment Group (AEG). The latest offering in their “one word” title series for the d20 system, this is a compilation of previously published open content feats that retails for $24.95.</p><p></p><p><strong>First Blood</strong></p><p>According to the back cover, the book contains over 1000 feats. Drawing from over 60 sources, it represents an extensive compilation from some of the industry’s best publishers. In addition, there are “hundreds of new feats.” A quick perusal of the section 15 shows books like: Alchemy & Herbalism, Armies of the Abyss, Blight Magic, Broadsides!, Chaos Magic, Codex Arcanis, Hall of the Rainbow Mage, Hollowfaust, Mystic Warriors, Mythic Races, Quintessential Elf, Seven Strongholds, The Taan, and War.</p><p></p><p>Chapter one covers background feats that tend to reflect a component of the character’s life or heritage. Bloodgift feats also fall into this category. Some feats are restricted to first level only selections.</p><p></p><p>Chapter two focuses on general feats and is, by large, the bulk of the book in terms of content. Chapter three deals with infernal pacts, and not just those from Evil either. These feats are only available to characters who make pacts with fiendish or demonic beasts.</p><p></p><p>Magic feats are those associated with spellcasters and make up chapter four. Metamagic, item creation feats and general feats that affect spellcasting abilities are listed here. The last chapter introduces the concept of Quest feats. These are feats that are the result of a long and difficult journey. Quest feats require roleplay and the intent to pursue one must be declared. It must be earned, not purchased like other feats.</p><p></p><p><strong>Critical Hits</strong></p><p>One of the strengths of this book is that AEG has made a conscious effort to fix any feats that seemed broken or needed “cleaning up.” The result is a compendium of feats that clearly state what the benefits are and how they apply to game mechanics.</p><p></p><p>The quest feats are a good idea. I like the concept of having to earn a feat rather than just picking and choosing from a list and “Whamo!” your character can suddenly perform it flawlessly.</p><p></p><p><strong>Critical Misses</strong></p><p>Bad editing has plagued AEG’s titles from the beginning. Thankfully, there has been dramatic improvement to the point where it is not as noticeable as it once was. However, some feats have errors in either the “prerequisites” or “special” section. For example, Blood of Magic (Bloodgift, Metamagic) carries the prerequisite of Cha 13+, Drakeblood, any two Metamagic feats, and arcane spellcaster 1st level+. Yet the special section states the feat may only be taken at 1st level and a character may never have more than one bloodgift feat. Well, Drakeblood is also a bloodgift feat, requires Cha 13+ and being a dwarf, and is also a feat that may only be taken at 1st level. Show me a first level spellcasting class that gets four feats!</p><p></p><p><strong>Coup de Grace</strong></p><p>Feats is a book that fully embraces the spirit of open gaming. Although there are errors present, the book has considerable utility for home gamers. I do not know how it stacks up against Mongoose’s Ultimate Feats book, but I do know that this particular book is ten dollars cheaper. Considering the number of Mongoose sources cited, there is certainly overlap between the two. I do like the fact, however, that AEG went the extra mile to clean up and fix the feats rather than just copying them verbatim. Even if they did make a few mistakes…</p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to <em>Fast Tracks</em> at <a href="http://www.d20zines.com/html/modules.php?op=modload&name=News&file=index&catid=&topic=4" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010289, member: 18387"] [b]By Steven Creech, Exec. Chairman d20 Magazine Rack[/b] [b]Sizing Up the Target[/b] Feats is a 144-page perfect bound book from Alderac Entertainment Group (AEG). The latest offering in their “one word” title series for the d20 system, this is a compilation of previously published open content feats that retails for $24.95. [b]First Blood[/b] According to the back cover, the book contains over 1000 feats. Drawing from over 60 sources, it represents an extensive compilation from some of the industry’s best publishers. In addition, there are “hundreds of new feats.” A quick perusal of the section 15 shows books like: Alchemy & Herbalism, Armies of the Abyss, Blight Magic, Broadsides!, Chaos Magic, Codex Arcanis, Hall of the Rainbow Mage, Hollowfaust, Mystic Warriors, Mythic Races, Quintessential Elf, Seven Strongholds, The Taan, and War. Chapter one covers background feats that tend to reflect a component of the character’s life or heritage. Bloodgift feats also fall into this category. Some feats are restricted to first level only selections. Chapter two focuses on general feats and is, by large, the bulk of the book in terms of content. Chapter three deals with infernal pacts, and not just those from Evil either. These feats are only available to characters who make pacts with fiendish or demonic beasts. Magic feats are those associated with spellcasters and make up chapter four. Metamagic, item creation feats and general feats that affect spellcasting abilities are listed here. The last chapter introduces the concept of Quest feats. These are feats that are the result of a long and difficult journey. Quest feats require roleplay and the intent to pursue one must be declared. It must be earned, not purchased like other feats. [b]Critical Hits[/b] One of the strengths of this book is that AEG has made a conscious effort to fix any feats that seemed broken or needed “cleaning up.” The result is a compendium of feats that clearly state what the benefits are and how they apply to game mechanics. The quest feats are a good idea. I like the concept of having to earn a feat rather than just picking and choosing from a list and “Whamo!” your character can suddenly perform it flawlessly. [b]Critical Misses[/b] Bad editing has plagued AEG’s titles from the beginning. Thankfully, there has been dramatic improvement to the point where it is not as noticeable as it once was. However, some feats have errors in either the “prerequisites” or “special” section. For example, Blood of Magic (Bloodgift, Metamagic) carries the prerequisite of Cha 13+, Drakeblood, any two Metamagic feats, and arcane spellcaster 1st level+. Yet the special section states the feat may only be taken at 1st level and a character may never have more than one bloodgift feat. Well, Drakeblood is also a bloodgift feat, requires Cha 13+ and being a dwarf, and is also a feat that may only be taken at 1st level. Show me a first level spellcasting class that gets four feats! [b]Coup de Grace[/b] Feats is a book that fully embraces the spirit of open gaming. Although there are errors present, the book has considerable utility for home gamers. I do not know how it stacks up against Mongoose’s Ultimate Feats book, but I do know that this particular book is ten dollars cheaper. Considering the number of Mongoose sources cited, there is certainly overlap between the two. I do like the fact, however, that AEG went the extra mile to clean up and fix the feats rather than just copying them verbatim. Even if they did make a few mistakes… [color=green][b]To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to [i]Fast Tracks[/i] at [url=http://www.d20zines.com/html/modules.php?op=modload&name=News&file=index&catid=&topic=4]www.d20zines.com.[/url][/b][/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Feats
Top