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<blockquote data-quote="Cheiromancer" data-source="post: 3178318" data-attributes="member: 141"><p>Here's a version of my Wretched Spell feat together with a more powerful (and more expensive) version of your Circumventory Spell. I could give it a different name if you don't want the initial version to be superseded. The flavor text gives guidance for how the feats work. E.g. if you are on a plane where (for some reason) <em>globes of invulnerability</em> don't work, then Avoidant Spell wouldn't work either.</p><p></p><p>The main idea is that there is a natural "arms race" where magical defenses are developed to protect against magical attacks; when these become universal, the attacks are upgraded to bypass broad categories of defenses.</p><p></p><p>[edit] New, improved version below. These versions are in spoiler blocks as a reference to see the degree of improvement.</p><p></p><p>[sblock]<strong>Avoidant Spell [Metamagic][Epic]</strong></p><p>Your spells are imbued with the magic of a <em>globe of invulnerability</em>.</p><p><strong>Prerequisites:</strong> Spell Penetration, Knowledge (arcana) 8 ranks, Spellcraft 8 ranks</p><p><strong>Benefit:</strong> A spell modified with Avoidant Spell ignores all spells (including spell-like abilities) of level 1 or lower. Ignored spells cannot reduce or prevent damage from, detect or directly interact with the modified spell. For example, an avoidant <em>magic missile</em> would ignore a <em>shield</em> spell, and could not target a creature summoned by <em>monster summoning I</em>. An avoidant spell has no special effect on supernatural or extraordinary abilities or defenses, nor does it ignore instantaneous effects such as a <em>wall of stone</em>. Indirect effects (such as saving throw bonuses granted by spells) are not negated by an avoidant spell. An avoidant spell takes up a slot 1 level higher. </p><p><strong>Special:</strong> Avoidant Spell can be applied multiple times to the same spell; each additional application of Avoidant Spell causes the modified spell to ignore an additional level of spells and take up a spell slot another level higher. For example, an avoidant (x6) <em>magic missile</em> could strike a target behind a <em>wall of force</em> or inside an <em>antimagic field</em>, and would occupy a 7th level spell slot.</p><p></p><p>[edit] I'm presuming that while inside a <em>globe of invulnerability</em> a <em>brooch of shielding</em> would work against, say, a heightened (x4) <em>magic missile</em>, but that a <em>shield</em> spell would not. A <em>globe of invulnerability</em> shuts down low level spells, but not magic items. I should probably confirm this in the rules forum. I should also decide what level epic spells are treated at. I rather like the Spell Level = 6 + SP/6 formula.</p><p></p><p><strong>Circumventory Spell [Metamagic][Epic]</strong></p><p>Your spells are imbued with the magic of an <em>antimagic field</em>.</p><p><strong>Prerequisites:</strong> Spell Penetration, Knowledge (arcana) 27 ranks, Spellcraft 27 ranks </p><p><strong>Benefit:</strong> You can modulate a spell to bypass magical protections, suspending them for the purposes of determining whether the target is affected. A spell cast as a circumventory spell ignores magical protections by spell or device which would normally defeat it or reduce its efficacy. Supernatural immunities or resistances to a spell are also ignored, but extraordinary qualities cannot be circumvented. A circumventory <em>fireball</em> ignores magical resistance or immunity to fire; a circumventory <em>finger of death</em> ignores a <em>death ward</em> or a <em>scarab of protection</em> etc. If a target would not exist in an <em>antimagic field</em> (e.g. a summoned or incorporeal creature) it will be completely unaffected by a circumventory spell. A circumventory spell uses up a slot ten levels higher than the spell's actual level.</p><p><strong>Special:</strong> Circumventory Spell does not enable a spell to penetrate a <em>prismatic sphere</em>, <em>wall of force</em> or an <em>antimagic field</em>. In fact, a protection which would function in an <em>antimagic field</em> will function against a circumventory spell; this includes barriers created as instantaneous effects, such as a <em>wall of stone</em>. </p><p></p><p>[edit] A circumventory spell is superior to an avoidant (x9) spell in that it overcomes magic items as well as most spells. However an avoidant spell can penetrate at least three different barriers that a circumventory spell can't penetrate. I'm wondering if circumventory spell is a trifle too expensive. Maybe 8 levels would be better than 10.</p><p></p><p>[sblock=the original version of Circumventory Spell]<strong>Circumventory Spell [Metamagic][Epic]</strong></p><p><strong>Prerequisites:</strong> Spell Penetration, Knowledge (arcana) 27 ranks, Spellcraft 27 ranks </p><p><strong>Benefit:</strong> You can modulate a spell to bypass magical protections, suspending them for the purposes of determining whether the target is affected. A spell cast as a circumventory spell ignores magical protections by spell or device (but not natural immunities) which would normally defeat it or reduce its efficacy. A circumventory <em>fireball</em> ignores magical resistance or immunity to fire; a circumventory <em>finger of death</em> ignores a <em>death ward</em> or a <em>scarab of protection</em> etc. A circumventory spell uses up a slot four levels higher than the spell's actual level.</p><p></p><p>I thought the counter-measure in the arms race should be a bit later in coming.[/sblock]</p><p></p><p>I harmonized the flavor of the prerequisites, but did not make one the prerequisite for the other; the function of a <em>globe of invulnerability</em> is not subsumed by that of an <em>antimagic field</em> even though both are abjurations which restrict the functioning of magic. Accordingly their feat-analogues should also be similar, but independent.[/sblock]</p><p></p><p>I might post other feats from the big thread here, so they can be all in one place. </p><p></p><p>I was also thinking of developing something for non-spellcasters to use so that they are not totally outclassed by spellcasters. </p><p></p><p>e.g. Special abilities added to the epic fighter class (in addition to their feats) that allow them to use Spell Stowaway, or which grant immunity to certain spells. A fighter that can dive after a <em>teleporting</em> wizard, or who can walk through a <em>forcecage</em>, and act freely during that wizard's <em>time stop</em> - the wizard might still wipe the floor with the guy, but it won't be a sure thing. Ditto for epic rogues and barbarians. What do you think? Is this a terrible idea?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3178318, member: 141"] Here's a version of my Wretched Spell feat together with a more powerful (and more expensive) version of your Circumventory Spell. I could give it a different name if you don't want the initial version to be superseded. The flavor text gives guidance for how the feats work. E.g. if you are on a plane where (for some reason) [i]globes of invulnerability[/i] don't work, then Avoidant Spell wouldn't work either. The main idea is that there is a natural "arms race" where magical defenses are developed to protect against magical attacks; when these become universal, the attacks are upgraded to bypass broad categories of defenses. [edit] New, improved version below. These versions are in spoiler blocks as a reference to see the degree of improvement. [sblock][b]Avoidant Spell [Metamagic][Epic][/b] Your spells are imbued with the magic of a [i]globe of invulnerability[/i]. [b]Prerequisites:[/b] Spell Penetration, Knowledge (arcana) 8 ranks, Spellcraft 8 ranks [B]Benefit:[/B] A spell modified with Avoidant Spell ignores all spells (including spell-like abilities) of level 1 or lower. Ignored spells cannot reduce or prevent damage from, detect or directly interact with the modified spell. For example, an avoidant [I]magic missile[/I] would ignore a [i]shield[/i] spell, and could not target a creature summoned by [i]monster summoning I[/i]. An avoidant spell has no special effect on supernatural or extraordinary abilities or defenses, nor does it ignore instantaneous effects such as a [I]wall of stone[/I]. Indirect effects (such as saving throw bonuses granted by spells) are not negated by an avoidant spell. An avoidant spell takes up a slot 1 level higher. [b]Special:[/b] Avoidant Spell can be applied multiple times to the same spell; each additional application of Avoidant Spell causes the modified spell to ignore an additional level of spells and take up a spell slot another level higher. For example, an avoidant (x6) [i]magic missile[/i] could strike a target behind a [i]wall of force[/i] or inside an [i]antimagic field[/i], and would occupy a 7th level spell slot. [edit] I'm presuming that while inside a [i]globe of invulnerability[/i] a [i]brooch of shielding[/i] would work against, say, a heightened (x4) [i]magic missile[/i], but that a [i]shield[/i] spell would not. A [i]globe of invulnerability[/i] shuts down low level spells, but not magic items. I should probably confirm this in the rules forum. I should also decide what level epic spells are treated at. I rather like the Spell Level = 6 + SP/6 formula. [B]Circumventory Spell [Metamagic][Epic][/B] Your spells are imbued with the magic of an [i]antimagic field[/i]. [B]Prerequisites:[/B] Spell Penetration, Knowledge (arcana) 27 ranks, Spellcraft 27 ranks [B]Benefit:[/B] You can modulate a spell to bypass magical protections, suspending them for the purposes of determining whether the target is affected. A spell cast as a circumventory spell ignores magical protections by spell or device which would normally defeat it or reduce its efficacy. Supernatural immunities or resistances to a spell are also ignored, but extraordinary qualities cannot be circumvented. A circumventory [I]fireball[/I] ignores magical resistance or immunity to fire; a circumventory [I]finger of death[/I] ignores a [I]death ward[/I] or a [I]scarab of protection[/I] etc. If a target would not exist in an [i]antimagic field[/i] (e.g. a summoned or incorporeal creature) it will be completely unaffected by a circumventory spell. A circumventory spell uses up a slot ten levels higher than the spell's actual level. [b]Special:[/b] Circumventory Spell does not enable a spell to penetrate a [i]prismatic sphere[/i], [i]wall of force[/i] or an [i]antimagic field[/i]. In fact, a protection which would function in an [i]antimagic field[/i] will function against a circumventory spell; this includes barriers created as instantaneous effects, such as a [i]wall of stone[/i]. [edit] A circumventory spell is superior to an avoidant (x9) spell in that it overcomes magic items as well as most spells. However an avoidant spell can penetrate at least three different barriers that a circumventory spell can't penetrate. I'm wondering if circumventory spell is a trifle too expensive. Maybe 8 levels would be better than 10. [sblock=the original version of Circumventory Spell][B]Circumventory Spell [Metamagic][Epic][/B] [B]Prerequisites:[/B] Spell Penetration, Knowledge (arcana) 27 ranks, Spellcraft 27 ranks [B]Benefit:[/B] You can modulate a spell to bypass magical protections, suspending them for the purposes of determining whether the target is affected. A spell cast as a circumventory spell ignores magical protections by spell or device (but not natural immunities) which would normally defeat it or reduce its efficacy. A circumventory [I]fireball[/I] ignores magical resistance or immunity to fire; a circumventory [I]finger of death[/I] ignores a [I]death ward[/I] or a [I]scarab of protection[/I] etc. A circumventory spell uses up a slot four levels higher than the spell's actual level. I thought the counter-measure in the arms race should be a bit later in coming.[/sblock] I harmonized the flavor of the prerequisites, but did not make one the prerequisite for the other; the function of a [i]globe of invulnerability[/i] is not subsumed by that of an [i]antimagic field[/i] even though both are abjurations which restrict the functioning of magic. Accordingly their feat-analogues should also be similar, but independent.[/sblock] I might post other feats from the big thread here, so they can be all in one place. I was also thinking of developing something for non-spellcasters to use so that they are not totally outclassed by spellcasters. e.g. Special abilities added to the epic fighter class (in addition to their feats) that allow them to use Spell Stowaway, or which grant immunity to certain spells. A fighter that can dive after a [i]teleporting[/i] wizard, or who can walk through a [i]forcecage[/i], and act freely during that wizard's [i]time stop[/i] - the wizard might still wipe the floor with the guy, but it won't be a sure thing. Ditto for epic rogues and barbarians. What do you think? Is this a terrible idea? [/QUOTE]
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