Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 3186487" data-attributes="member: 141"><p>I thought I saw a neat exploit with Tenacious Magic, but <a href="https://www.enworld.org/index.php?threads/180993/" target="_blank">this thread</a> shot it down. Suppose the highlighted words in Tenacious Magic were replaced with "<span style="color: YellowGreen">prematurely end</span>." It would allow for the basic unbreakable curse. The only thing you could do is persuade the original caster to lift the curse. </p><p></p><p>If a feat devoted to a particular spell is worth about 30 points, then a basic 5th level spell (worth 30 points) would be 60 points in kernelese if this feat were built in to it; an awesome entry level spell, I think. </p><p></p><p style="margin-left: 20px"><strong>Tenacious Magic [Epic]</strong> </p> <p style="margin-left: 20px">Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed.</p> <p style="margin-left: 20px"><strong>Prerequisites:</strong> Spellcraft 15 ranks. </p> <p style="margin-left: 20px"><strong>Benefit:</strong> Choose one spell you know or spell-like ability you possesses. Whenever the chosen form of magic would <span style="color: DarkOrange">otherwise end due to a dispel effect</span>, the magic is instead only suppressed for 1d4 rounds. The magic still ends when its duration expires, but the suppressed rounds do not count against its duration. You can dismiss your own spell or spell-like ability (if dismissible) or dispel your own tenacious magic normally. </p> <p style="margin-left: 20px">Special: You can gain this feat multiple times. Each time you take this feat, it applies to a different spell or spell-like ability.</p><p></p><p>Of course, this would be a significant change to the Tenacious Magic feat. Maybe make a variant (with the new wording) that applies only to [afflict] spells or something. Or have tenacious effects be a sub-seed of [afflict].</p><p></p><p>I suppose you could have someone cast a spell that takes ownership of the tenacious spell. (That would involve the [delude] seed wouldn't it? Isn't there a spell that lets you subvert the control of another caster's summoned monsters? This would be like that.) Perhaps there could be a story-enhancing way of preventing this from happening: include an epic factor (whose net effect is to mitigate) that prevents the spell from being deluded (call it "True ownership" or something). However the factor allows the curse to be broken in specified circumstances (like <em>greater bestow curse</em>). This could make a great plot-hook. (This paragraph has too many parentheses!)</p><p></p><p>Or you could let any epic curse can just be gotten rid of with a sufficiently boosted [dispel]. But what is the fun in that?</p><p></p><p>Anyway, I thought I'd float this idea. DMs can do this kind of thing by hand-waving, but I thought it would be nice to have a robust mechanic in place to enable it.</p><p></p><p>[edit] Interesting discussion on that thread. Folks are reading the text very closely. Apparently <em>remove curse</em> would work on a tenacious <em>bestow curse</em>, but <em>greater dispel magic</em> wouldn't, despite the phrase "Additionally, greater dispel magic has a chance to dispel any effect that remove curse can remove, even if dispel magic can’t dispel that effect." The key word is "dispel". Tenacious Magic won't stop something from ending or canceling or removing or reversing the spell, but it will block something from "dispelling" it.</p><p></p><p>Personally I would have used a variety of terms just to break the monotony, not for any fine rules distinction. What would we do without the rules forum! :\</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3186487, member: 141"] I thought I saw a neat exploit with Tenacious Magic, but [URL="https://www.enworld.org/index.php?threads/180993/"]this thread[/URL] shot it down. Suppose the highlighted words in Tenacious Magic were replaced with "[COLOR=YellowGreen]prematurely end[/COLOR]." It would allow for the basic unbreakable curse. The only thing you could do is persuade the original caster to lift the curse. If a feat devoted to a particular spell is worth about 30 points, then a basic 5th level spell (worth 30 points) would be 60 points in kernelese if this feat were built in to it; an awesome entry level spell, I think. [INDENT][B]Tenacious Magic [Epic][/B] Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed. [B]Prerequisites:[/B] Spellcraft 15 ranks. [B]Benefit:[/B] Choose one spell you know or spell-like ability you possesses. Whenever the chosen form of magic would [COLOR=DarkOrange]otherwise end due to a dispel effect[/COLOR], the magic is instead only suppressed for 1d4 rounds. The magic still ends when its duration expires, but the suppressed rounds do not count against its duration. You can dismiss your own spell or spell-like ability (if dismissible) or dispel your own tenacious magic normally. Special: You can gain this feat multiple times. Each time you take this feat, it applies to a different spell or spell-like ability.[/INDENT] Of course, this would be a significant change to the Tenacious Magic feat. Maybe make a variant (with the new wording) that applies only to [afflict] spells or something. Or have tenacious effects be a sub-seed of [afflict]. I suppose you could have someone cast a spell that takes ownership of the tenacious spell. (That would involve the [delude] seed wouldn't it? Isn't there a spell that lets you subvert the control of another caster's summoned monsters? This would be like that.) Perhaps there could be a story-enhancing way of preventing this from happening: include an epic factor (whose net effect is to mitigate) that prevents the spell from being deluded (call it "True ownership" or something). However the factor allows the curse to be broken in specified circumstances (like [i]greater bestow curse[/i]). This could make a great plot-hook. (This paragraph has too many parentheses!) Or you could let any epic curse can just be gotten rid of with a sufficiently boosted [dispel]. But what is the fun in that? Anyway, I thought I'd float this idea. DMs can do this kind of thing by hand-waving, but I thought it would be nice to have a robust mechanic in place to enable it. [edit] Interesting discussion on that thread. Folks are reading the text very closely. Apparently [i]remove curse[/i] would work on a tenacious [i]bestow curse[/i], but [i]greater dispel magic[/i] wouldn't, despite the phrase "Additionally, greater dispel magic has a chance to dispel any effect that remove curse can remove, even if dispel magic can’t dispel that effect." The key word is "dispel". Tenacious Magic won't stop something from ending or canceling or removing or reversing the spell, but it will block something from "dispelling" it. Personally I would have used a variety of terms just to break the monotony, not for any fine rules distinction. What would we do without the rules forum! :\ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Feats
Top