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<blockquote data-quote="Cheiromancer" data-source="post: 3188940" data-attributes="member: 141"><p>See post 13 for a revised version. Much less math. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[sblock]<strong>Arcane Accoutrement [Epic]</strong></p><p>You augment whole armies.</p><p><strong>Prerequisites:</strong> Epic Spellcasting, Spell Focus (Transmutation), Spellcraft 30 ranks, access to [augment] or [fortify].</p><p><strong>Benefit:</strong> When you develop an epic spell based on [augment] or [fortify] that provides only non-epic bonuses, gain 30 SP in free factors. If these free factors are applied to increase the range, duration and/or area of the seed, they actually change the base values: Subsequent increases of these parameters are calculated from their new base values. </p><p><strong>Special:</strong> A spell modified with Arcane Accoutrement can only affect willing subjects and their items. </p><p></p><p></p><p>Structurally this is very similar to Magnipotent, but I'm wondering if its main effect will be to highlight the flaws of our system. Or at least the parts of it that are my doing, since it exploits the heck out of the Mass Effect factor I am proposing. The armies of a sorcerer-king will be pretty scary! </p><p></p><p>Of course, when you are a 30th level spellcaster you should be able to handle a virtually unlimited number of mooks. If you have an army to back you up, and no epic spellcasters to oppose you... Well, this feat will make your armies pretty much unstoppable.</p><p></p><p>Dunno it that'd be bad or not. Epic spells change campaigns.</p><p></p><p>[edit] CR 20 made me nervous. I dropped it to 10.</p><p></p><p>[edit2] Free factors restricted.</p><p></p><p>[edit3] Dropped reference to [polymorph] (which is what the edit above refers to)[/sblock]</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3188940, member: 141"] See post 13 for a revised version. Much less math. :) [sblock][b]Arcane Accoutrement [Epic][/b] You augment whole armies. [B]Prerequisites:[/B] Epic Spellcasting, Spell Focus (Transmutation), Spellcraft 30 ranks, access to [augment] or [fortify]. [B]Benefit:[/B] When you develop an epic spell based on [augment] or [fortify] that provides only non-epic bonuses, gain 30 SP in free factors. If these free factors are applied to increase the range, duration and/or area of the seed, they actually change the base values: Subsequent increases of these parameters are calculated from their new base values. [b]Special:[/b] A spell modified with Arcane Accoutrement can only affect willing subjects and their items. Structurally this is very similar to Magnipotent, but I'm wondering if its main effect will be to highlight the flaws of our system. Or at least the parts of it that are my doing, since it exploits the heck out of the Mass Effect factor I am proposing. The armies of a sorcerer-king will be pretty scary! Of course, when you are a 30th level spellcaster you should be able to handle a virtually unlimited number of mooks. If you have an army to back you up, and no epic spellcasters to oppose you... Well, this feat will make your armies pretty much unstoppable. Dunno it that'd be bad or not. Epic spells change campaigns. [edit] CR 20 made me nervous. I dropped it to 10. [edit2] Free factors restricted. [edit3] Dropped reference to [polymorph] (which is what the edit above refers to)[/sblock] [/QUOTE]
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