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<blockquote data-quote="Sepulchrave II" data-source="post: 3198771" data-attributes="member: 4303"><p>Clerical feat. It's taken me ages to get here, and I still don't know if I like it. It has some weird ideas, like apportioning backlash as part payment for its powers.</p><p></p><p>I thought about a feat which applied to several seeds (also allowing integration of <em>prismatic sphere</em> into a [ward] effect), but got frustrated, as we don't have a [ward] yet.</p><p></p><p>This feat offers 10 points up front and 12 more from the halo effect; the halo is costed as a root spell raised to epic status, and then incorporated as an invisible secondary seed. Subsequent widenings apply to the halo, as well. I also broke with precedent and made the benefits of the feat force a separate saving throw - it seemed the only way to make it work: I have weighed this at an arbitrary +6. There's a little spontaneity, so that's worth +2. </p><p></p><p>I reckon it's about +30 in goodies altogether, minus a certain loss of flexibility. I thinf SF (Evo) is pretty stiff for a cleric (they could be taking a bunch of [divine] feats, instead).</p><p></p><p></p><p><span style="font-size: 15px"><strong><span style="color: SlateGray">Coronal [Epic]</span></strong></span></p><p>You are incandscent.</p><p><strong>Prerequisites:</strong> Epic Spellcasting, Knowledge (religion) 30 ranks, Spell Focus (Evocation), Spellcraft 30 ranks, ability to cast <em>sunburst</em> as a domain spell. </p><p><strong>Benefits:</strong> [Blast] is always considered an associated seed for you when you develop spells which admix only [fire] and [electricity] energy types in a spherical spread effect. You always use primordial energy without considering it a factor in any such epic spell which you develop. </p><p>You gain access to a number of esoteric powers which manifest as haloes which extend beyond the area of the blast; creatures within the primary blast radius are also subject to the halo's effects. A single halo can be added to any eligible spell which you cast. You choose the halo to attach at the moment of casting: </p><p></p><ul> <li data-xf-list-type="ul"><em>Prismatic:</em> Creatures within the area of the halo are subject to the effects of a <em>prismatic spray</em>. The halo extends 40 feet beyond the primary blast radius. </li> <li data-xf-list-type="ul"><em>Lucent:</em> The [blast] generates a <em>sunburst</em> effect which extends to 220 feet beyond the primary blast radius. A lucent halo dispels all nonepic spells with the [darkness] descriptor. </li> <li data-xf-list-type="ul"><em>Ionic:</em> Any number of targets whom you designate within the blast radius and up to 60 ft. distant from it are struck by additional primordial lightning strikes, each dealing 30d6 points of damage. Evoking an ionic halo deals 2 points of backlash damage.</li> </ul><p></p><p>The halo effect of this feat prompts a second Saving Throw (Reflex half for the ionic or <em>sunburst</em> effect, various Saves against the prismatic halo).</p><p></p><p></p><p>*</p><p></p><p><em>Prismatic spray</em> (+42) + Heighten (+3) + Range (+4) + Modified shape (+2) + 3x Widened (+9) = 60. This is an 80' radius sphere.</p><p></p><p><em>Sunburst</em> (+48) + Heighten (+2) + Predicted Epic Benefit (dispel all nonepic <em>darkness</em> effects) (+4) + 2x Widened (+6) = 60. 240' radius sphere.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3198771, member: 4303"] Clerical feat. It's taken me ages to get here, and I still don't know if I like it. It has some weird ideas, like apportioning backlash as part payment for its powers. I thought about a feat which applied to several seeds (also allowing integration of [I]prismatic sphere[/I] into a [ward] effect), but got frustrated, as we don't have a [ward] yet. This feat offers 10 points up front and 12 more from the halo effect; the halo is costed as a root spell raised to epic status, and then incorporated as an invisible secondary seed. Subsequent widenings apply to the halo, as well. I also broke with precedent and made the benefits of the feat force a separate saving throw - it seemed the only way to make it work: I have weighed this at an arbitrary +6. There's a little spontaneity, so that's worth +2. I reckon it's about +30 in goodies altogether, minus a certain loss of flexibility. I thinf SF (Evo) is pretty stiff for a cleric (they could be taking a bunch of [divine] feats, instead). [SIZE=4][B][COLOR=SlateGray]Coronal [Epic][/COLOR][/B][COLOR=SlateGray][/color][/SIZE][COLOR=SlateGray][/COLOR] You are incandscent. [B]Prerequisites:[/B] Epic Spellcasting, Knowledge (religion) 30 ranks, Spell Focus (Evocation), Spellcraft 30 ranks, ability to cast [I]sunburst[/I] as a domain spell. [B]Benefits:[/B] [Blast] is always considered an associated seed for you when you develop spells which admix only [fire] and [electricity] energy types in a spherical spread effect. You always use primordial energy without considering it a factor in any such epic spell which you develop. You gain access to a number of esoteric powers which manifest as haloes which extend beyond the area of the blast; creatures within the primary blast radius are also subject to the halo's effects. A single halo can be added to any eligible spell which you cast. You choose the halo to attach at the moment of casting: [list][*][I]Prismatic:[/I] Creatures within the area of the halo are subject to the effects of a [I]prismatic spray[/I]. The halo extends 40 feet beyond the primary blast radius. [*][I]Lucent:[/I] The [blast] generates a [I]sunburst[/I] effect which extends to 220 feet beyond the primary blast radius. A lucent halo dispels all nonepic spells with the [darkness] descriptor. [*][I]Ionic:[/I] Any number of targets whom you designate within the blast radius and up to 60 ft. distant from it are struck by additional primordial lightning strikes, each dealing 30d6 points of damage. Evoking an ionic halo deals 2 points of backlash damage.[/list] The halo effect of this feat prompts a second Saving Throw (Reflex half for the ionic or [I]sunburst[/I] effect, various Saves against the prismatic halo). * [I]Prismatic spray[/I] (+42) + Heighten (+3) + Range (+4) + Modified shape (+2) + 3x Widened (+9) = 60. This is an 80' radius sphere. [I]Sunburst[/I] (+48) + Heighten (+2) + Predicted Epic Benefit (dispel all nonepic [I]darkness[/I] effects) (+4) + 2x Widened (+6) = 60. 240' radius sphere. [/QUOTE]
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