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<blockquote data-quote="Sepulchrave II" data-source="post: 3200951" data-attributes="member: 4303"><p>I think [ward] should be an emanation - so many of its signature spells (or, at least, the spells that I had envisaged as bound up in it) are area effects. It also differentiates it somewhat from [augment]; I think it's appropriate that their respective baselines are measured using this basis,</p><p></p><p>I wonder if [ward] should start out big - really big - using area as a sink for factors. Making a [ward] huge should be relatively easy. This isn't so much the battlefield paradigm as the strategic one: "I cast <em>antimagic zone</em> on my castle" should be pretty straightforward; "I cast <em>antimagic zone</em> on my city." shouldn't be too far behind. Especially bearing in mind that a Magnipotent Jake can flatten the city with one spell.</p><p></p><p>I've always seen [ward] as capable of defending kingdoms. Like the Girdle of Melian. </p><p></p><p>A [ward] which used a Monarch as a component (priced as an artifact, say at -10) would be a good way of investing a king with his kingdom's defense. One combined with a [geas] effect would also be very cool: you could literally force the marriage of king and country with a spell like this; bind the monarch to the soil. The [ward] effect is dependent upon the wellbeing of the king; the king is compelled to uphold and defend the land, under the terms determined by a <em>geas</em>.</p><p></p><p>Such an effect could be made generational with [time] and [ensoul] as descriptive seeds. Maybe that's why some countries have virtuous kings in D&D (kings are never virtuous in RL); they're all acting from some subconscious compulsion.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3200951, member: 4303"] I think [ward] should be an emanation - so many of its signature spells (or, at least, the spells that I had envisaged as bound up in it) are area effects. It also differentiates it somewhat from [augment]; I think it's appropriate that their respective baselines are measured using this basis, I wonder if [ward] should start out big - really big - using area as a sink for factors. Making a [ward] huge should be relatively easy. This isn't so much the battlefield paradigm as the strategic one: "I cast [I]antimagic zone[/I] on my castle" should be pretty straightforward; "I cast [I]antimagic zone[/I] on my city." shouldn't be too far behind. Especially bearing in mind that a Magnipotent Jake can flatten the city with one spell. I've always seen [ward] as capable of defending kingdoms. Like the Girdle of Melian. A [ward] which used a Monarch as a component (priced as an artifact, say at -10) would be a good way of investing a king with his kingdom's defense. One combined with a [geas] effect would also be very cool: you could literally force the marriage of king and country with a spell like this; bind the monarch to the soil. The [ward] effect is dependent upon the wellbeing of the king; the king is compelled to uphold and defend the land, under the terms determined by a [I]geas[/I]. Such an effect could be made generational with [time] and [ensoul] as descriptive seeds. Maybe that's why some countries have virtuous kings in D&D (kings are never virtuous in RL); they're all acting from some subconscious compulsion. [/QUOTE]
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