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<blockquote data-quote="Sepulchrave II" data-source="post: 3219675" data-attributes="member: 4303"><p><strong>Spell and Item Candidates for Feats</strong></p><p></p><p>I'm going to concentrate on buffs & defenses, rather than offensive spells - although interesting possibilities abound (an at-will supernatural <em>acid fog</em> as a Draconic Heritage feat springs to mind, for some reason).</p><p></p><p>There are pretty wide discrepancies in existing epic feats if they're tied to wealth - e.g. the <strong>Fast Healing</strong> feat replicates a 300K item according to the ELH (<em>ring of rapid healing</em>); 300K might be about right - a nonepic <em>ring of regeneration</em> is 90K, and the epic version repairs damage about 100 times faster for a 30-something level character. According to the system I propose, the Fast Healing feat wouldn't be available until level 50 or so - and even then as a (Su), not an (Ex) ability.</p><p></p><p>Conversely, the <strong>Energy Resistance</strong> feat replicates a <em>minor ring of energy resistance</em> - which is a paltry 12K. It's a crappy feat, let's face it - no-one in their right mind would take it. Still, it's about right for a slotless (x2) Ex (x10) effect with no other prerequisites.</p><p></p><p>As noted, <strong>Blinding Speed</strong> works as a low epic feat based on <em>boots of speed</em>.</p><p></p><p><strong>Armor Skin</strong> works - a +2 natural armor feat should be worth 8000 x 2 x 10. It should be available without any other prereqs, and it is.</p><p></p><p><strong>Epic Fortitude, Epic Will</strong> and <strong>Epic Reflexes</strong> can each be seen as replicating +4 unnamed bonus items to 1/3 of your saving throws - i.e. (32,000 x 2 x 10)/3 = 213,333 gp value. Perfect for an immediate epic feat.</p><p></p><p><strong>Epic Reputation</strong> provides a +4 unnamed bonus to 5 skills - a slotless item which did the same would cost 2 x 2 x (1600 + 1.5 x [1600 + 1600 + 1600 + 1600]) = 44,800 gp. Apparently, this is a somewhat generous feat - using the wealth guideline, it shouldn't be available until level 27 or so. </p><p></p><p><strong>Epic Skill Focus</strong> provides a +10 unnamed bonus - a slotless item would cost 40K. Generous, but not overly so.</p><p></p><p><strong>Great Charisma</strong> etc. provide a +1 unnamed bonus. If they provided a +2 bonus, the equivalent slotless item would cost 16K. <em>I'm inclined to suggest that these feats should grant a +2 bonus to ability scores</em> - they've always seemed kind of weak to me: c.f. Armor Skin.</p><p></p><p><strong>Improved Spell Resistance</strong>. Well, assuming that we're using the nonepic pricing ( :\), this feat replicates a 40K increase in a slotless item. </p><p></p><p><strong>Perfect Health</strong> emulates a slotless <em>periapt of health</em> (15K); the partial poison immunity is an added plus, although not much use against devastation scorpions. It's probably about right - Con 25 and Great Fortitude are prereqs.</p><p></p><p><strong>Polyglot.</strong> A continuous, slotless <em>comprehend languages</em> device is worth 6K. Unsurprisingly, Polyglot is weak. </p><p></p><p></p><p></p><p>Here's one:</p><p></p><p></p><p><span style="font-size: 12px"><span style="color: SlateGray"><strong>Combat Prescience [Epic](Su)</strong></span></span></p><p><strong>Prerequisites:</strong> Epic Reflexes, Sense Motive 60 ranks, Wis 40</p><p><strong>Benefits:</strong> You are never surprised or flat-footed. In addition, you have a general idea of what action you might take to best protect yourself. You gain a +2 insight bonus to AC and Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC.</p><p></p><p>Costing (<em>foresight</em>): 1.5 (10 mins) x 9 (SL) x 17 (CL) x 2000 (continuous) x 2 (slotless) x 5 (supernatural) = 4.59Mgp / lvl 57.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3219675, member: 4303"] [B]Spell and Item Candidates for Feats[/B] I'm going to concentrate on buffs & defenses, rather than offensive spells - although interesting possibilities abound (an at-will supernatural [I]acid fog[/I] as a Draconic Heritage feat springs to mind, for some reason). There are pretty wide discrepancies in existing epic feats if they're tied to wealth - e.g. the [B]Fast Healing[/B] feat replicates a 300K item according to the ELH ([I]ring of rapid healing[/I]); 300K might be about right - a nonepic [I]ring of regeneration[/I] is 90K, and the epic version repairs damage about 100 times faster for a 30-something level character. According to the system I propose, the Fast Healing feat wouldn't be available until level 50 or so - and even then as a (Su), not an (Ex) ability. Conversely, the [B]Energy Resistance[/B] feat replicates a [I]minor ring of energy resistance[/I] - which is a paltry 12K. It's a crappy feat, let's face it - no-one in their right mind would take it. Still, it's about right for a slotless (x2) Ex (x10) effect with no other prerequisites. As noted, [B]Blinding Speed[/B] works as a low epic feat based on [I]boots of speed[/I]. [B]Armor Skin[/B] works - a +2 natural armor feat should be worth 8000 x 2 x 10. It should be available without any other prereqs, and it is. [B]Epic Fortitude, Epic Will[/B] and [B]Epic Reflexes[/B] can each be seen as replicating +4 unnamed bonus items to 1/3 of your saving throws - i.e. (32,000 x 2 x 10)/3 = 213,333 gp value. Perfect for an immediate epic feat. [B]Epic Reputation[/B] provides a +4 unnamed bonus to 5 skills - a slotless item which did the same would cost 2 x 2 x (1600 + 1.5 x [1600 + 1600 + 1600 + 1600]) = 44,800 gp. Apparently, this is a somewhat generous feat - using the wealth guideline, it shouldn't be available until level 27 or so. [B]Epic Skill Focus[/B] provides a +10 unnamed bonus - a slotless item would cost 40K. Generous, but not overly so. [B]Great Charisma[/B] etc. provide a +1 unnamed bonus. If they provided a +2 bonus, the equivalent slotless item would cost 16K. [I]I'm inclined to suggest that these feats should grant a +2 bonus to ability scores[/I] - they've always seemed kind of weak to me: c.f. Armor Skin. [B]Improved Spell Resistance[/B]. Well, assuming that we're using the nonepic pricing ( :\), this feat replicates a 40K increase in a slotless item. [B]Perfect Health[/B] emulates a slotless [I]periapt of health[/I] (15K); the partial poison immunity is an added plus, although not much use against devastation scorpions. It's probably about right - Con 25 and Great Fortitude are prereqs. [B]Polyglot.[/B] A continuous, slotless [I]comprehend languages[/I] device is worth 6K. Unsurprisingly, Polyglot is weak. Here's one: [SIZE=3][COLOR=SlateGray][B]Combat Prescience [Epic](Su)[/B][/COLOR][/SIZE] [B]Prerequisites:[/B] Epic Reflexes, Sense Motive 60 ranks, Wis 40 [B]Benefits:[/B] You are never surprised or flat-footed. In addition, you have a general idea of what action you might take to best protect yourself. You gain a +2 insight bonus to AC and Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC. Costing ([I]foresight[/I]): 1.5 (10 mins) x 9 (SL) x 17 (CL) x 2000 (continuous) x 2 (slotless) x 5 (supernatural) = 4.59Mgp / lvl 57. [/QUOTE]
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