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<blockquote data-quote="Cheiromancer" data-source="post: 3220407" data-attributes="member: 141"><p>Hmmm. Good point on the prerequisites; I was looking at the mechanic for increasing the critical multiplier. And you are right that a finesse fighter should be able to score a devastating critical hit. Power Attack should be in there, and a high Strength, but Improved Critical in place of those cleave feats.</p><p></p><p>My faith in UK is largely based on the challenge system of CR/ECL. And the neat way he handles metamagic. And my thought is that if something is unbalanced, it gets worse the higher level you get. If his system is even mostly balanced for high epic play (where he focuses most of his attention), it should work more or less right for lower levels. Exceptions undoubtably exist, and room for much tinkering, but his system is as good as anything out there. For each broken element he introduces, he fixes one or two things that are broken in the official rules. Maybe his fixes can be improved, but at least hulking hurlers aren't crazy-broken in his system. And DevCrit builds are much more sane.</p><p></p><p>He is wary of absolute effects, as are we, and so he tends to curb them. I think you are more open to instakill effects (despite their being unfashionable), but I'd prefer to have them controlled. Get rid of half of them, and give some of the remainder the [death] descriptor or something.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3220407, member: 141"] Hmmm. Good point on the prerequisites; I was looking at the mechanic for increasing the critical multiplier. And you are right that a finesse fighter should be able to score a devastating critical hit. Power Attack should be in there, and a high Strength, but Improved Critical in place of those cleave feats. My faith in UK is largely based on the challenge system of CR/ECL. And the neat way he handles metamagic. And my thought is that if something is unbalanced, it gets worse the higher level you get. If his system is even mostly balanced for high epic play (where he focuses most of his attention), it should work more or less right for lower levels. Exceptions undoubtably exist, and room for much tinkering, but his system is as good as anything out there. For each broken element he introduces, he fixes one or two things that are broken in the official rules. Maybe his fixes can be improved, but at least hulking hurlers aren't crazy-broken in his system. And DevCrit builds are much more sane. He is wary of absolute effects, as are we, and so he tends to curb them. I think you are more open to instakill effects (despite their being unfashionable), but I'd prefer to have them controlled. Get rid of half of them, and give some of the remainder the [death] descriptor or something. [/QUOTE]
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