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<blockquote data-quote="Sepulchrave II" data-source="post: 3226879" data-attributes="member: 4303"><p>I think I would prefer that this feat:</p><p></p><p></p><p></p><p>become this feat</p><p></p><p></p><p></p><p>Any full BAB class could take it at 21st level, provided they'd sunk the required feats into it. It doesn't discriminate against finesse fighters, who are dear to my heart <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Rogues could take it at level 30 - but in competition with things like Dextrous Fortitude, it would be less obviously appealing. Multiclasses and Duelists some time in the 20s, depending on the Fighter/Rogue ratio in their build. </p><p></p><p>I also think that it has to be an [Epic] feat, btw. It's a complete no-brainer as it stands. What other feat would a 12th-level Fighter take? Or an 18th-level Fighter, for that matter? By relaxing the Prereqs, it becomes even more of a no-brainer, ergo it must be an epic feat - which is worth more than a regular one.</p><p></p><p>I don't favor Greater Critical Multiplier as it stands on the basis that </p><p></p><p>a) It's boring. Just more of the same.</p><p>b) It has the Str/Power Attack Prerequisite, which nerfs finessers again.</p><p></p><p>We could change b) with no problem; a) is my real objection, though.</p><p></p><p>I'd rather that whatever feat comes after Improved Critical Multiplier didn't reference the Multiplier at all. Or favour a wide threat range like DevCrit - which unbalances rapiers and scimitars. I'd still like it to be a possible Instakill (I know we're at variance here), but I'd like to link it to the Massive Damage mechanic: as it stands an unlucky creature can make the Fort Save vs. a DevCrit and then roll a 1 on the Massive Damage Save and still die - I've seen this happen (not in my game, I don't use DFMD at all), and it's kind of depressing.</p><p></p><p>How would you feel about this feat:</p><p></p><p></p><p></p><p>It doesn't favour weapons with a wide crit range, it doesn't discriminate against finessers or Barbs/Paladins/Rangers, it won't kill opponents of a higher CR than you 50% of the time, and rewards a natural '20' somewhat. It's more like a moderated <em>vorpal</em> effect. I think it would still be worth taking, but it's not such an obvious choice. It kind of assumes that a modified DFMD mechanic is employed, as well: threshold = 50 +10/level above 20, or whatever.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3226879, member: 4303"] I think I would prefer that this feat: become this feat Any full BAB class could take it at 21st level, provided they'd sunk the required feats into it. It doesn't discriminate against finesse fighters, who are dear to my heart :D Rogues could take it at level 30 - but in competition with things like Dextrous Fortitude, it would be less obviously appealing. Multiclasses and Duelists some time in the 20s, depending on the Fighter/Rogue ratio in their build. I also think that it has to be an [Epic] feat, btw. It's a complete no-brainer as it stands. What other feat would a 12th-level Fighter take? Or an 18th-level Fighter, for that matter? By relaxing the Prereqs, it becomes even more of a no-brainer, ergo it must be an epic feat - which is worth more than a regular one. I don't favor Greater Critical Multiplier as it stands on the basis that a) It's boring. Just more of the same. b) It has the Str/Power Attack Prerequisite, which nerfs finessers again. We could change b) with no problem; a) is my real objection, though. I'd rather that whatever feat comes after Improved Critical Multiplier didn't reference the Multiplier at all. Or favour a wide threat range like DevCrit - which unbalances rapiers and scimitars. I'd still like it to be a possible Instakill (I know we're at variance here), but I'd like to link it to the Massive Damage mechanic: as it stands an unlucky creature can make the Fort Save vs. a DevCrit and then roll a 1 on the Massive Damage Save and still die - I've seen this happen (not in my game, I don't use DFMD at all), and it's kind of depressing. How would you feel about this feat: It doesn't favour weapons with a wide crit range, it doesn't discriminate against finessers or Barbs/Paladins/Rangers, it won't kill opponents of a higher CR than you 50% of the time, and rewards a natural '20' somewhat. It's more like a moderated [I]vorpal[/I] effect. I think it would still be worth taking, but it's not such an obvious choice. It kind of assumes that a modified DFMD mechanic is employed, as well: threshold = 50 +10/level above 20, or whatever. [/QUOTE]
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