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<blockquote data-quote="Sepulchrave II" data-source="post: 3232237" data-attributes="member: 4303"><p><strong>The Other Two:</strong></p><p></p><p><em>Death Attack</em></p><p>Given the fact that the Death Attack is the signature ability of Assassins, I'd prefer not to nerf it in any way. Only half of the Assassin's levels above 10 count towards the DC (bringing it in line with 10 + level/2 + ability modifier). Fiendish pixies notwithstanding, I can live with this - the split Int/Dex requirement is demanding on the character, 3 rounds of study are required (I propose we contrive no feats to modify this), it's a PrC and, most importantly, the character must be evil - this brings a whole slew of other issues (mainly unweighable RP issues) to the fore.</p><p></p><p></p><p><em>Death of Enemies</em></p><p>I suggest we change this feat to this:</p><p></p><p><strong>Racial Nemesis [Epic]</strong></p><p>Your favoured enemies tremble at the mention of your name.</p><p><strong>Prerequisites:</strong> Bane of Enemies, Survival 30 ranks, five or more favoured enemies</p><p><strong>Benefit:</strong> Choose one of your favoured enemies. Any weapon which you wield is treated as a dread weapon for that creature type (thus, its enhancement bonus is increased by +6 and it deals an extra 6d6 points of damage). This benefit stacks with that offered by the Bane of Enemies feat.</p><p><strong>Special:</strong> You can choose this feat multiple times. Each time you take it, it applies to a different favoured enemy.</p><p></p><p></p><p>The <em>dread</em> enchantment is problematic in and of itself, as it forces a Fort Save (DC 27) on a crit. I would suggest we modify this ability, and replace it with this:</p><p></p><p><em>Dread</em></p><p>A dread weapon excels at attacking one type or subtype of creature. Against its designated foe, its effective enhancement bonus is +6 better than its normal enhancement bonus. It deals an extra 6d6 points of damage against the foe. Bows, crossbows, and slings so crafted bestow the dread quality upon their ammunition. <em>Market Price: +7 bonus</em>.</p><p></p><p>Whaddya think?</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3232237, member: 4303"] [B]The Other Two:[/B] [I]Death Attack[/I] Given the fact that the Death Attack is the signature ability of Assassins, I'd prefer not to nerf it in any way. Only half of the Assassin's levels above 10 count towards the DC (bringing it in line with 10 + level/2 + ability modifier). Fiendish pixies notwithstanding, I can live with this - the split Int/Dex requirement is demanding on the character, 3 rounds of study are required (I propose we contrive no feats to modify this), it's a PrC and, most importantly, the character must be evil - this brings a whole slew of other issues (mainly unweighable RP issues) to the fore. [I]Death of Enemies[/I] I suggest we change this feat to this: [B]Racial Nemesis [Epic][/B] Your favoured enemies tremble at the mention of your name. [B]Prerequisites:[/B] Bane of Enemies, Survival 30 ranks, five or more favoured enemies [B]Benefit:[/B] Choose one of your favoured enemies. Any weapon which you wield is treated as a dread weapon for that creature type (thus, its enhancement bonus is increased by +6 and it deals an extra 6d6 points of damage). This benefit stacks with that offered by the Bane of Enemies feat. [B]Special:[/B] You can choose this feat multiple times. Each time you take it, it applies to a different favoured enemy. The [I]dread[/I] enchantment is problematic in and of itself, as it forces a Fort Save (DC 27) on a crit. I would suggest we modify this ability, and replace it with this: [I]Dread[/I] A dread weapon excels at attacking one type or subtype of creature. Against its designated foe, its effective enhancement bonus is +6 better than its normal enhancement bonus. It deals an extra 6d6 points of damage against the foe. Bows, crossbows, and slings so crafted bestow the dread quality upon their ammunition. [I]Market Price: +7 bonus[/I]. Whaddya think? [/QUOTE]
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