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<blockquote data-quote="Cheiromancer" data-source="post: 3237158" data-attributes="member: 141"><p>In addition to the reasons you state, it follows a standard formula. Not some weird mechanic like Terrifying Rage uses. We can make these kinds of abilities rather less common, but I don't think we can eliminate them entirely. Besides... Assassins should be feared, shouldn't they?</p><p></p><p>Re: <em>I propose we contrive no feats...</em></p><p>I imagine you must be tired of me quoting UK, but I can't help but think his work will be well known and well-regarded by folks interested in epic gaming. At the very least, his thought processes are different from ours, and serve as a useful foil. That being said,</p><p></p><p>I notice that the flavor text does not quite agree with the mechanical benefit, but I suspect that, whether we contrive them or not, people are going to find ways to shorten the 3 round waiting period. If it is a real problem we may have to specifically say we think it is a problem, and suggest an alternative (a bonus to the save DC, or something). I think this problem is less obvious than <em>disjunction</em>, which we could get away with not mentioning; the non-shortenability might need to be called out.</p><p></p><p></p><p>It seems quite balanced, but I don't know if the change is necessary. The fact that the Fort Save is a flat DC 27 might be enough to make it moot. Creatures who fail their save on a 1 would fail their massive damage save on a 1 as well, wouldn't they? (Which reminds me- were you saying something about the save DC for massive damage increasing with the damage done?)</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3237158, member: 141"] In addition to the reasons you state, it follows a standard formula. Not some weird mechanic like Terrifying Rage uses. We can make these kinds of abilities rather less common, but I don't think we can eliminate them entirely. Besides... Assassins should be feared, shouldn't they? Re: [i]I propose we contrive no feats...[/i] I imagine you must be tired of me quoting UK, but I can't help but think his work will be well known and well-regarded by folks interested in epic gaming. At the very least, his thought processes are different from ours, and serve as a useful foil. That being said, I notice that the flavor text does not quite agree with the mechanical benefit, but I suspect that, whether we contrive them or not, people are going to find ways to shorten the 3 round waiting period. If it is a real problem we may have to specifically say we think it is a problem, and suggest an alternative (a bonus to the save DC, or something). I think this problem is less obvious than [i]disjunction[/i], which we could get away with not mentioning; the non-shortenability might need to be called out. It seems quite balanced, but I don't know if the change is necessary. The fact that the Fort Save is a flat DC 27 might be enough to make it moot. Creatures who fail their save on a 1 would fail their massive damage save on a 1 as well, wouldn't they? (Which reminds me- were you saying something about the save DC for massive damage increasing with the damage done?) [/QUOTE]
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