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<blockquote data-quote="Sepulchrave II" data-source="post: 3237468" data-attributes="member: 4303"><p>I'd assumed they'd changed the name to correspond with the nonepic change of <em>chaotic</em> to <em>anarchic</em> in 3.5; I might be wrong.</p><p></p><p></p><p></p><p>I figured it was powerful, but these are good points. It wouldn't feel out of line as an SDA.</p><p></p><p></p><p></p><p></p><p>It might work as a 3/day 1-round burst ability, with lower prereq BAB. I'd drop the weapon analogy as well. It's useful to use it as a guideline, but I don't know that it needs to be called out explicitly. I'd pump the DC - it's kind of irrelevant to the combat anyway: creatures can get <em>restoration</em> 24 hours later, whatever.</p><p></p><p>Even better, I wonder if it would work as a rage-based feat, on the model of [divine] feats. A variety of [Rage] feats would be possible. If fits the long moderate buff/intense burst model:</p><p></p><p><strong>Chaotic Fury [Epic][Rage](Su)</strong></p><p>Your chaotic rage becomes a fury.</p><p><strong>Prerequisites:</strong> BAB +30, Chaotic Rage, Rage 5/day, chaotic alignment.</p><p><strong>Benefit:</strong> As a free action, you may invoke a Chaotic Fury. You must already be raging in order to use this power.</p><p>For each round you remain in the Chaotic Fury (minimum 1 round), you spend one further use of your Rage ability, to your daily maximum. Any weapon you wield while in a Chaotic Fury deals an extra 3d6 points of damage against creatures of lawful alignment, and the target gains one negative level if struck (Fortitude DC 10 + your HD/2 + your Strength modifier to remove 24 hours later). On a successful critical hit it instead deals +6d6 points of of chaotic damage and bestows two negative levels (or +9d6 and 3 negative levels if the critical multiplier is x3, or +12d6 and four negative levels if the critical multiplier is x4). When the fury passes, your rage also ends.</p><p>This ability does not stack with the benefits of Chaotic Rage, or the <em>anarchic</em> or <em>anarchic power</em> weapon enchantments.</p><p></p><p></p><p>It's the kind of thing which could really turn a fight against the right enemy - devils, or whatever. It would be available at 30th level - with 8 rages per day, it would be good for 2 x 3-round combats, which seems reasonable.</p><p></p><p>I think [Rage] feats are a good idea - it forces a Barbarian to make choices. Otherwise, with 8 x 20+ round rages in a day, every combat will see him in a constant rage: if rage (as an idea) ceases to be meaningful, it needs something else to replace it.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3237468, member: 4303"] I'd assumed they'd changed the name to correspond with the nonepic change of [I]chaotic[/I] to [I]anarchic[/I] in 3.5; I might be wrong. I figured it was powerful, but these are good points. It wouldn't feel out of line as an SDA. It might work as a 3/day 1-round burst ability, with lower prereq BAB. I'd drop the weapon analogy as well. It's useful to use it as a guideline, but I don't know that it needs to be called out explicitly. I'd pump the DC - it's kind of irrelevant to the combat anyway: creatures can get [I]restoration[/I] 24 hours later, whatever. Even better, I wonder if it would work as a rage-based feat, on the model of [divine] feats. A variety of [Rage] feats would be possible. If fits the long moderate buff/intense burst model: [B]Chaotic Fury [Epic][Rage](Su)[/B] Your chaotic rage becomes a fury. [B]Prerequisites:[/B] BAB +30, Chaotic Rage, Rage 5/day, chaotic alignment. [B]Benefit:[/B] As a free action, you may invoke a Chaotic Fury. You must already be raging in order to use this power. For each round you remain in the Chaotic Fury (minimum 1 round), you spend one further use of your Rage ability, to your daily maximum. Any weapon you wield while in a Chaotic Fury deals an extra 3d6 points of damage against creatures of lawful alignment, and the target gains one negative level if struck (Fortitude DC 10 + your HD/2 + your Strength modifier to remove 24 hours later). On a successful critical hit it instead deals +6d6 points of of chaotic damage and bestows two negative levels (or +9d6 and 3 negative levels if the critical multiplier is x3, or +12d6 and four negative levels if the critical multiplier is x4). When the fury passes, your rage also ends. This ability does not stack with the benefits of Chaotic Rage, or the [I]anarchic[/I] or [I]anarchic power[/I] weapon enchantments. It's the kind of thing which could really turn a fight against the right enemy - devils, or whatever. It would be available at 30th level - with 8 rages per day, it would be good for 2 x 3-round combats, which seems reasonable. I think [Rage] feats are a good idea - it forces a Barbarian to make choices. Otherwise, with 8 x 20+ round rages in a day, every combat will see him in a constant rage: if rage (as an idea) ceases to be meaningful, it needs something else to replace it. [/QUOTE]
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