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<blockquote data-quote="Cheiromancer" data-source="post: 3245821" data-attributes="member: 141"><p>Swift Opportunist looks abusable. It would surprise me if designers worry much about Improved Combat Reflexes when they design feats and class abilities, and so I suspect there are combos that virtually guarantee your opponents provoke AoOs. I don't know, though; epic feats are supposed to be powerful.</p><p></p><p>***</p><p></p><p>What would you think of a feat (or +1 enhancement) that makes a weapon count as being wielded 2-handed?</p><p></p><p>I was thinking of how an <em>animated shield</em> (+2 equivalent) lets you enjoy a shield bonus while wielding a weapon 2-handed. It seems to me that a +1 weapon enhancement should yield the same mechanical benefit. But visually it would be less weird.</p><p></p><p>***</p><p></p><p>I was looking at Rapid Spell in the Complete Divine. It is not OGL but, given how are system relates factors and metamagic feats, it is an obvious extrapolation to generate a feat to reduce the casting time of a spell to the next lower base casting time. I wonder if we should write it up with a different name (Speedy Spell?). The mechanics of Rapid Spell is wonky anyway- it is not at all clear what happens to a spell whose casting time is, say, 1 minute.</p><p></p><p>You could have a lot of fun with AMC and Speedy Spell. <em>Identify</em> won't be such a time sink, and a <em>simulacrum</em> could be cast in combat. A pity it has such a substantial xp component. Are there any other spells that take a long time to cast that would be much more useful if cast quickly? There's <em>legend lore</em>, I suppose, but a <em>vision</em> is much more efficient. Although I suppose the xp could add up.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3245821, member: 141"] Swift Opportunist looks abusable. It would surprise me if designers worry much about Improved Combat Reflexes when they design feats and class abilities, and so I suspect there are combos that virtually guarantee your opponents provoke AoOs. I don't know, though; epic feats are supposed to be powerful. *** What would you think of a feat (or +1 enhancement) that makes a weapon count as being wielded 2-handed? I was thinking of how an [i]animated shield[/i] (+2 equivalent) lets you enjoy a shield bonus while wielding a weapon 2-handed. It seems to me that a +1 weapon enhancement should yield the same mechanical benefit. But visually it would be less weird. *** I was looking at Rapid Spell in the Complete Divine. It is not OGL but, given how are system relates factors and metamagic feats, it is an obvious extrapolation to generate a feat to reduce the casting time of a spell to the next lower base casting time. I wonder if we should write it up with a different name (Speedy Spell?). The mechanics of Rapid Spell is wonky anyway- it is not at all clear what happens to a spell whose casting time is, say, 1 minute. You could have a lot of fun with AMC and Speedy Spell. [i]Identify[/i] won't be such a time sink, and a [i]simulacrum[/i] could be cast in combat. A pity it has such a substantial xp component. Are there any other spells that take a long time to cast that would be much more useful if cast quickly? There's [i]legend lore[/i], I suppose, but a [i]vision[/i] is much more efficient. Although I suppose the xp could add up. [/QUOTE]
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