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<blockquote data-quote="Crothian" data-source="post: 3488287" data-attributes="member: 232"><p>Feats by AEG</p><p></p><p>Feats is one of those handy books that really helps keep the backpack light. It is a collection of over a thousand feats from many, many different books. It is done by AEG so does feature feats from their products a little more then some of the other ones. When you look at the book, flip open to the very last page and read section 15 under the Open Game License. That is where you will find the list of all the books they referenced when doing Feats.</p><p></p><p>The layout and art are both pretty good. The book does not have an index so that can make finding a particular feat difficult. There is a table of contents, but it does not list every feat. The book is divided into six chapters. I would have liked to see more chapters to divide the feats up a little more. The chapters are background, general, infernal, magic, quest, and appendix.</p><p></p><p>The first chapter is background feats. These are mostly feats that can only be taken at first level and they add a small level of background information to the character. For instance a character that served in the militia might have the conscription feat while one who has an ancestor that was aquatic might have the feat Child of the Sea. Backgrounds feats are a good way to add a little depth to a character with in the rules.</p><p></p><p>The second chapter is the general feats and it’s from here that most people will seek their feats. I did notice that at least two feats (Holy Weapon of Power and Holy Smite) are reprinted in the Magic chapter. But for the most part I found the feats well written pretty balanced. As with any compilation book, I urge the DM to carefully look over any feat before allowing it. While none struck me as particularly strong, it is impossible judge strength of a feat as many groups have individual tastes and styles. I was able to find feats that fit ever character I’ve had and many of those feats were even non combat related.</p><p></p><p>The magic chapter is filled with magic feats of course. There are plenty here for both the cleric and wizard, as well as a decent amount for the other spell casting classes. The infernal feats are out of AEG’s Evil book and really are not that useful unless you are using the infernal rules from that book. The quest feats are a really cool idea and I like them a lot. They add another level pf prerequisite as they require some odd things like quests or defeat of a CR 20+ creature for instance.</p><p></p><p>Overall I found this book very useful. It has lots of ideas in the feats and is a good collection of them. One has to be careful about allowing any feat from this book into their game, but for the most part I believe people will not find problems with the feats.</p></blockquote><p></p>
[QUOTE="Crothian, post: 3488287, member: 232"] Feats by AEG Feats is one of those handy books that really helps keep the backpack light. It is a collection of over a thousand feats from many, many different books. It is done by AEG so does feature feats from their products a little more then some of the other ones. When you look at the book, flip open to the very last page and read section 15 under the Open Game License. That is where you will find the list of all the books they referenced when doing Feats. The layout and art are both pretty good. The book does not have an index so that can make finding a particular feat difficult. There is a table of contents, but it does not list every feat. The book is divided into six chapters. I would have liked to see more chapters to divide the feats up a little more. The chapters are background, general, infernal, magic, quest, and appendix. The first chapter is background feats. These are mostly feats that can only be taken at first level and they add a small level of background information to the character. For instance a character that served in the militia might have the conscription feat while one who has an ancestor that was aquatic might have the feat Child of the Sea. Backgrounds feats are a good way to add a little depth to a character with in the rules. The second chapter is the general feats and it’s from here that most people will seek their feats. I did notice that at least two feats (Holy Weapon of Power and Holy Smite) are reprinted in the Magic chapter. But for the most part I found the feats well written pretty balanced. As with any compilation book, I urge the DM to carefully look over any feat before allowing it. While none struck me as particularly strong, it is impossible judge strength of a feat as many groups have individual tastes and styles. I was able to find feats that fit ever character I’ve had and many of those feats were even non combat related. The magic chapter is filled with magic feats of course. There are plenty here for both the cleric and wizard, as well as a decent amount for the other spell casting classes. The infernal feats are out of AEG’s Evil book and really are not that useful unless you are using the infernal rules from that book. The quest feats are a really cool idea and I like them a lot. They add another level pf prerequisite as they require some odd things like quests or defeat of a CR 20+ creature for instance. Overall I found this book very useful. It has lots of ideas in the feats and is a good collection of them. One has to be careful about allowing any feat from this book into their game, but for the most part I believe people will not find problems with the feats. [/QUOTE]
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