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<blockquote data-quote="UngeheuerLich" data-source="post: 5783954" data-attributes="member: 59057"><p>I am not totally negative about feats...</p><p></p><p>I like how you can gain some benefits regardless which class you follow.</p><p>I do believe however, that feats need to be categorized and optional.</p><p></p><p>Wepon proficiencies. Weapon styles. Nonweapon proficiencies (a.k.a skills)</p><p></p><p>look at 2nd edition how it works:</p><p></p><p>you start with different numbers of proficiencies at your career.</p><p>You have a class list of skills and weapon proficiencies... at first level (note: entry level for beginners and those who like 1st level D&D) you chose a weapon from your class list. A way to fight with it (maybe costing a weapon proficiency or so) and skills from your list.</p><p>As you progress in level, you have points, where you get another feat from your class list of feats and when you are out of your training levels, you have a working character who made all meaningful choices during play, that you now do during character creation. Maybe even allow to progrees your stats only during these beginner levels.</p><p></p><p>After those level, level 2 or 3 of 4e powerwise... you may have more freedom of choice... maybe a combat/noncombat feat every other level... but only one at a time and only after having actually played that game (1st level new players should not be forced to do nonobvious choices... chosing a weapon and some skills should be sufficient)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5783954, member: 59057"] I am not totally negative about feats... I like how you can gain some benefits regardless which class you follow. I do believe however, that feats need to be categorized and optional. Wepon proficiencies. Weapon styles. Nonweapon proficiencies (a.k.a skills) look at 2nd edition how it works: you start with different numbers of proficiencies at your career. You have a class list of skills and weapon proficiencies... at first level (note: entry level for beginners and those who like 1st level D&D) you chose a weapon from your class list. A way to fight with it (maybe costing a weapon proficiency or so) and skills from your list. As you progress in level, you have points, where you get another feat from your class list of feats and when you are out of your training levels, you have a working character who made all meaningful choices during play, that you now do during character creation. Maybe even allow to progrees your stats only during these beginner levels. After those level, level 2 or 3 of 4e powerwise... you may have more freedom of choice... maybe a combat/noncombat feat every other level... but only one at a time and only after having actually played that game (1st level new players should not be forced to do nonobvious choices... chosing a weapon and some skills should be sufficient) [/QUOTE]
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