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<blockquote data-quote="GM Dave" data-source="post: 5784570" data-attributes="member: 6687992"><p>In PF and 3.5e I used feats but I had more problems with them in 4e. Even in PF or 3.5e they get to be a bit much at higher level.</p><p></p><p>1> One problem is that they cover the same territory as skills, powers, utility powers, spells, magical items, class features, and class bonuses. You usually end up with too much as a result of five different sets of rules basically doing the same thing. PF even has half feats called Traits which trade on a 2 to 1 ratio with feats.</p><p></p><p>2> Personally, instead of having all these different sets of systems and bonuses that they went with a more unified approach. I doubt this will happen as the 'history' of the game is to have magical items, spells, skills, class features, class bonuses, powers, and spells but it could certainly clean up some of the complaints of toes being stepped on and multiplications of bonuses as people stacked things into mounds of attack and damage bonuses.</p><p></p><p>3> There is a market reason to have these things from a game company point of view as it gives more 'content' that can be sold in various splat books and magazine articles. I just think that if feats did not appear in the next edition that any of the other sources would not step forward to fill the 'void'.</p><p></p><p>4> Many of the feats that modify combat choices could easily be built into option choices within certain classes like the Saga Talent trees. This would keep bonuses more connected to their intended users and avoid some of the muddle of choosing the feats/talents as the groupings would be more distinct. This would require a better form of multiclass then 4e for those that want to be able to work as fighter while wielding eldrich fire instead of having to build a new class to perform this duty.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5784570, member: 6687992"] In PF and 3.5e I used feats but I had more problems with them in 4e. Even in PF or 3.5e they get to be a bit much at higher level. 1> One problem is that they cover the same territory as skills, powers, utility powers, spells, magical items, class features, and class bonuses. You usually end up with too much as a result of five different sets of rules basically doing the same thing. PF even has half feats called Traits which trade on a 2 to 1 ratio with feats. 2> Personally, instead of having all these different sets of systems and bonuses that they went with a more unified approach. I doubt this will happen as the 'history' of the game is to have magical items, spells, skills, class features, class bonuses, powers, and spells but it could certainly clean up some of the complaints of toes being stepped on and multiplications of bonuses as people stacked things into mounds of attack and damage bonuses. 3> There is a market reason to have these things from a game company point of view as it gives more 'content' that can be sold in various splat books and magazine articles. I just think that if feats did not appear in the next edition that any of the other sources would not step forward to fill the 'void'. 4> Many of the feats that modify combat choices could easily be built into option choices within certain classes like the Saga Talent trees. This would keep bonuses more connected to their intended users and avoid some of the muddle of choosing the feats/talents as the groupings would be more distinct. This would require a better form of multiclass then 4e for those that want to be able to work as fighter while wielding eldrich fire instead of having to build a new class to perform this duty. [/QUOTE]
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