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<blockquote data-quote="Li Shenron" data-source="post: 5787129" data-attributes="member: 1465"><p>I think Feats were one of the best features introduced by 3ed. They were simply add-on abilities to customize your class more freely, either with class-restricted feats or those available to everyone.</p><p></p><p>If only they stopped at that, and tried to create feats that were all equal...</p><p></p><p>The problems I found with feats:</p><p></p><p>- just too many, this wasn't a problem when it was just corebooks and first wave of classbooks, but after that every new book introduced too many feats with overlapping functions or worse stacking functions</p><p></p><p>- they used feats to cover ideas that were wildly different in scope; to me the biggest offender were the "vows" feats... we all remember Vow of Poverty, how the hell they decided to represent such a huge mechanical change with one feat?</p><p></p><p>- feat trees: <em>in theory</em> a beatiful idea, <em>in practice</em> they meant a lot of feats became just unused baggage... how many NPCs had Power Attack? How many of them ever used it? In my opinion "feat chains" where simply the next feat directly increased/improved the previous were the only type of feat trees that worked fine (although not very imaginative), but not those where each feat in the tree gave totally different abilities. E.g. something like "whirlwind attack" would have been much nicer if prerequisites were level-based + ability-based and did not include a list of prerequisite feats.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5787129, member: 1465"] I think Feats were one of the best features introduced by 3ed. They were simply add-on abilities to customize your class more freely, either with class-restricted feats or those available to everyone. If only they stopped at that, and tried to create feats that were all equal... The problems I found with feats: - just too many, this wasn't a problem when it was just corebooks and first wave of classbooks, but after that every new book introduced too many feats with overlapping functions or worse stacking functions - they used feats to cover ideas that were wildly different in scope; to me the biggest offender were the "vows" feats... we all remember Vow of Poverty, how the hell they decided to represent such a huge mechanical change with one feat? - feat trees: [I]in theory[/I] a beatiful idea, [I]in practice[/I] they meant a lot of feats became just unused baggage... how many NPCs had Power Attack? How many of them ever used it? In my opinion "feat chains" where simply the next feat directly increased/improved the previous were the only type of feat trees that worked fine (although not very imaginative), but not those where each feat in the tree gave totally different abilities. E.g. something like "whirlwind attack" would have been much nicer if prerequisites were level-based + ability-based and did not include a list of prerequisite feats. [/QUOTE]
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