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General Tabletop Discussion
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Feature or Bug: D&D's Power and Complexity Curve
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<blockquote data-quote="5ekyu" data-source="post: 7557754" data-attributes="member: 6919838"><p>The GM is given control of over advancement in 5e with a variety options. </p><p>The GM is given control over the place that they start, power speaking.</p><p></p><p>So, is this a problem of the D&D system? It gives you the options to run a game which levels up from 1st to 4th over 1 month of play or four years of play or never. </p><p></p><p>All you have to do is have players who agree.</p><p></p><p>D&D provides a default out-of-the-box setup but fully expects you to use the various options they present as well as any homebrew to better fit your preferences. It's a menu, not force feeding.</p><p></p><p>I say this as someone who has run campaigns in which the pace of asvancement was greatly diminished and some where it was practically non-existent.</p><p></p><p>MNM and other systems that derive from similar leveled systems accomplish a much flatter power curve with starting at 10th and very slow progress. </p><p></p><p>A 5e game in which you started at say 5th and leveled maybe twice a year or once a quarter (assumes weekly play) would be a fairly stable power level.</p><p></p><p>Just read the menu.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7557754, member: 6919838"] The GM is given control of over advancement in 5e with a variety options. The GM is given control over the place that they start, power speaking. So, is this a problem of the D&D system? It gives you the options to run a game which levels up from 1st to 4th over 1 month of play or four years of play or never. All you have to do is have players who agree. D&D provides a default out-of-the-box setup but fully expects you to use the various options they present as well as any homebrew to better fit your preferences. It's a menu, not force feeding. I say this as someone who has run campaigns in which the pace of asvancement was greatly diminished and some where it was practically non-existent. MNM and other systems that derive from similar leveled systems accomplish a much flatter power curve with starting at 10th and very slow progress. A 5e game in which you started at say 5th and leveled maybe twice a year or once a quarter (assumes weekly play) would be a fairly stable power level. Just read the menu. [/QUOTE]
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Feature or Bug: D&D's Power and Complexity Curve
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