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General Tabletop Discussion
*Dungeons & Dragons
Feature or Bug: D&D's Power and Complexity Curve
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<blockquote data-quote="5ekyu" data-source="post: 7557811" data-attributes="member: 6919838"><p>indeed there are but really - classes and levels are not tied to rate of advancement.</p><p></p><p>you can do a fantasy hero point buy game or many many others and still, get the farm-boy to jedi in a few movies feel.</p><p></p><p>then there are games/genres where the "advancement" is more from gear/wealth than from character changes - my second RPG was traveller black book way back in the day and the actual changes to character were almost nil - but there was a **huge** difference between ACR and flak at the start and grenade launcher, plasma guns and battle dress later on. </p><p></p><p>Then there are games with a far more narrative "tv and movie" driben play - like ScreenTime - where leveling and power ups are much less a thing of rules or even expected at all. You are doing the "play through a movie" or "season of a series" thing and so, odds are, any sort of sense of power-up comes at the conclusion.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7557811, member: 6919838"] indeed there are but really - classes and levels are not tied to rate of advancement. you can do a fantasy hero point buy game or many many others and still, get the farm-boy to jedi in a few movies feel. then there are games/genres where the "advancement" is more from gear/wealth than from character changes - my second RPG was traveller black book way back in the day and the actual changes to character were almost nil - but there was a **huge** difference between ACR and flak at the start and grenade launcher, plasma guns and battle dress later on. Then there are games with a far more narrative "tv and movie" driben play - like ScreenTime - where leveling and power ups are much less a thing of rules or even expected at all. You are doing the "play through a movie" or "season of a series" thing and so, odds are, any sort of sense of power-up comes at the conclusion. [/QUOTE]
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Feature or Bug: D&D's Power and Complexity Curve
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