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General Tabletop Discussion
*Dungeons & Dragons
Feature or Bug: D&D's Power and Complexity Curve
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<blockquote data-quote="Oofta" data-source="post: 7557818" data-attributes="member: 6801845"><p>One misconception I see is that in the LOTR, most of the company had room to grow. I don't think that's true - they were all (except the hobbits) high level at the start of the movie. Since they were already maxed out or close to it for the power level appropriate to the world, there was no reason to show growth.*</p><p></p><p>The hobbits? I think there was quite a bit of growth there, just not growth in terms that would fit a game like D&D.</p><p></p><p>As for the rest, I do sometimes remember the olden days (pre-3.x) where it took <em>forever </em>to level if you didn't gain XP from gold. I rarely use the guidelines from the book and instead discuss with the group how quickly they want to advance, and what they want to accomplish. Personally, I like slow leveling particularly at lower levels. Unless there's an earth-shattering event or your PCs are travelling dimensions, high level play can get a bit goofy.</p><p></p><p>On the other hand, I can look back at my professional career and see quite a bit of growth. I've always been pretty good at what I did, but I've certainly gained knowledge of new technologies and I'm better at implementing solutions than I used to be. So my character getting better at what they do only makes sense. The <em>speed</em> at which it happens is a bit much, but that's why I emphasize down time between adventures.</p><p></p><p></p><p></p><p><em>*<strong>Edit</strong>: except of course for Gandalf, who leveled up after defeating a Balrog</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7557818, member: 6801845"] One misconception I see is that in the LOTR, most of the company had room to grow. I don't think that's true - they were all (except the hobbits) high level at the start of the movie. Since they were already maxed out or close to it for the power level appropriate to the world, there was no reason to show growth.* The hobbits? I think there was quite a bit of growth there, just not growth in terms that would fit a game like D&D. As for the rest, I do sometimes remember the olden days (pre-3.x) where it took [I]forever [/I]to level if you didn't gain XP from gold. I rarely use the guidelines from the book and instead discuss with the group how quickly they want to advance, and what they want to accomplish. Personally, I like slow leveling particularly at lower levels. Unless there's an earth-shattering event or your PCs are travelling dimensions, high level play can get a bit goofy. On the other hand, I can look back at my professional career and see quite a bit of growth. I've always been pretty good at what I did, but I've certainly gained knowledge of new technologies and I'm better at implementing solutions than I used to be. So my character getting better at what they do only makes sense. The [I]speed[/I] at which it happens is a bit much, but that's why I emphasize down time between adventures. [I]*[B]Edit[/B]: except of course for Gandalf, who leveled up after defeating a Balrog[/I] [/QUOTE]
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