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<blockquote data-quote="Khorod" data-source="post: 812711" data-attributes="member: 1636"><p>Oh, still alive. Working on a whole new paradigm for demons, etc. </p><p></p><p>On the stat-blocks, we pretty much have the same thing. Its not really debatable, just a matter of putting the short mechanical parts before the long flavor parts.</p><p></p><p>I just added the line on population dynamics because I figured it would be a nice 'lookup' thing for a plane. Is their going to be a city of displaced Moon Elves here? Is it all Oozes? An so on.</p><p></p><p>***</p><p></p><p>Plane Descriptions itself could do with a couple example planes, but I think showcasing a slew of Outer Planes should be in the netbook itself. The reason why everyone wants to see them is that outer planes, as the most conceptual and unnatural, are the true test and representation of any planar system.</p><p></p><p>Plane Descriptions has always been about flexible, core rules for any cosmology. Including some brief information and guidance on the fundamental sorts of Outer Planes makes perfect sense. Elaborate Outer planes, exotic Outer-Planar concepts, and advice on making them strikes me as a long article to be placed after Plane Design. </p><p></p><p>Freedom and Bliss are two great concepts for such an article, but I'd stick to the basics for PD itself - heaven, hell, elements, shadow, astral, and so forth. All rpg-ers can relate to such things, while 'Bliss' is even more abstract.</p><p></p><p>You asked <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Khorod, post: 812711, member: 1636"] Oh, still alive. Working on a whole new paradigm for demons, etc. On the stat-blocks, we pretty much have the same thing. Its not really debatable, just a matter of putting the short mechanical parts before the long flavor parts. I just added the line on population dynamics because I figured it would be a nice 'lookup' thing for a plane. Is their going to be a city of displaced Moon Elves here? Is it all Oozes? An so on. *** Plane Descriptions itself could do with a couple example planes, but I think showcasing a slew of Outer Planes should be in the netbook itself. The reason why everyone wants to see them is that outer planes, as the most conceptual and unnatural, are the true test and representation of any planar system. Plane Descriptions has always been about flexible, core rules for any cosmology. Including some brief information and guidance on the fundamental sorts of Outer Planes makes perfect sense. Elaborate Outer planes, exotic Outer-Planar concepts, and advice on making them strikes me as a long article to be placed after Plane Design. Freedom and Bliss are two great concepts for such an article, but I'd stick to the basics for PD itself - heaven, hell, elements, shadow, astral, and so forth. All rpg-ers can relate to such things, while 'Bliss' is even more abstract. You asked :) [/QUOTE]
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