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<blockquote data-quote="Mengu" data-source="post: 4629775" data-attributes="member: 65726"><p><strong><span style="color: yellowgreen">Tent - Level 1 Terrain</span></strong></p><p>Large Structure</p><p><strong>HP</strong> 25</p><p><strong>AC</strong> 13; <strong>Fortitude</strong> 13; <strong>Reflex</strong> 13; <strong>Will</strong> 13</p><p><strong>Resist</strong> 5 Cold</p><p><strong>Vulnerable</strong> 5 Fire</p><p><strong>Speed</strong> 0</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Engulf</strong> (immediate reaction when collapsed)</p><p>Make an attack against each creature inside tent; +6 vs. reflex; target is dazed. <em>Hit or Miss</em>: target is grabbed and blinded (until escape)</p><p><strong>Fragile Support</strong></p><p>The tent can be collapsed as a standard action. A creature forced into a tent square will also collapse the tent. A collapsed tent counts as rough terrain.</p><p><strong>Entrance</strong></p><p>Entering or exiting a tent costs an addition square of movement; tent may have an opening at one or two ends to allow access (as marked on map). An additional entrance can be created in the side or closed end as a move action if you have light or heavy blade weapon equipped (some other instruments or claws may be used at DM discretion).</p><p><strong>Protection</strong></p><p>The tent occupents gain resist 5 area and close attacks originating from the outside. The tent walls cannot be seen through (providing total concealment). The tent also confers +4 to Endurance checks made to survive weather elements such as extreme hot or cold temperatures.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4629775, member: 65726"] [B][COLOR=yellowgreen]Tent - Level 1 Terrain[/COLOR][/B] Large Structure [B]HP[/B] 25 [B]AC[/B] 13; [B]Fortitude[/B] 13; [B]Reflex[/B] 13; [B]Will[/B] 13 [B]Resist[/B] 5 Cold [B]Vulnerable[/B] 5 Fire [B]Speed[/B] 0 :close: [B]Engulf[/B] (immediate reaction when collapsed) Make an attack against each creature inside tent; +6 vs. reflex; target is dazed. [I]Hit or Miss[/I]: target is grabbed and blinded (until escape) [B]Fragile Support[/B] The tent can be collapsed as a standard action. A creature forced into a tent square will also collapse the tent. A collapsed tent counts as rough terrain. [B]Entrance[/B] Entering or exiting a tent costs an addition square of movement; tent may have an opening at one or two ends to allow access (as marked on map). An additional entrance can be created in the side or closed end as a move action if you have light or heavy blade weapon equipped (some other instruments or claws may be used at DM discretion). [B]Protection[/B] The tent occupents gain resist 5 area and close attacks originating from the outside. The tent walls cannot be seen through (providing total concealment). The tent also confers +4 to Endurance checks made to survive weather elements such as extreme hot or cold temperatures. [/QUOTE]
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