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<blockquote data-quote="zoroaster100" data-source="post: 4113547" data-attributes="member: 8538"><p>One thing I'm really looking forward to: having simpler stat blocks for challenging monsters at every level, ready to use "out of the box" without having to add classes or templates myself in order to use them.</p><p></p><p>Another thing I'm looking forward to is being able to set my own advancement rate without tinkering with a bunch of rules, because experience points are used only for advancement, and not for spell components or crafting magic items. However, we have not yet seen how 4E implements crafting magic items, so I'm reserving judgment on the effect of this change until I see those rules.</p><p></p><p>I also really like the fact that all classes now can keep going in an adventure just as long before resting.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 4113547, member: 8538"] One thing I'm really looking forward to: having simpler stat blocks for challenging monsters at every level, ready to use "out of the box" without having to add classes or templates myself in order to use them. Another thing I'm looking forward to is being able to set my own advancement rate without tinkering with a bunch of rules, because experience points are used only for advancement, and not for spell components or crafting magic items. However, we have not yet seen how 4E implements crafting magic items, so I'm reserving judgment on the effect of this change until I see those rules. I also really like the fact that all classes now can keep going in an adventure just as long before resting. [/QUOTE]
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