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February 2008: Curse of the Crimson Throne Discussion
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<blockquote data-quote="CanadienneBacon" data-source="post: 3993842" data-attributes="member: 11146"><p><strong><u><span style="font-size: 15px">Girri</span></u></strong> </p><p><span style="font-size: 9px"><em>Neutral Human Female Cleric 1</em></span></p><p></p><p>[sblock=Crunch]</p><p><strong>Age: </strong> 26</p><p><strong>Gender:</strong> Female</p><p><strong>Height:</strong> 5' 10"</p><p><strong>Weight:</strong> 125lb</p><p><strong>Eyes:</strong> Blue</p><p><strong>Hair:</strong> Dark Chocolate</p><p><strong>Skin:</strong> Pale</p><p></p><p><strong>STR:</strong> 10 </p><p><strong>DEX:</strong> 14 </p><p><strong>CON:</strong> 10 </p><p><strong>INT:</strong> 14 </p><p><strong>WIS:</strong> 14 </p><p><strong>CHA:</strong> 14 </p><p><span style="font-size: 9px"><em>28-point buy</em></span></p><p></p><p><strong>HP:</strong> 8</p><p><strong>Armor Class:</strong> 15 (10 base + 3 armor + 2 dex)</p><p><span style="font-size: 9px"><em>- Flat-footed: 13</em></span></p><p><span style="font-size: 9px"><em>- Touch: 12</em></span></p><p><strong>Initiative:</strong> +2</p><p><strong>BAB:</strong> +0</p><p></p><p><strong>Atttack:</strong></p><p><span style="font-size: 9px"><em>- Bladed Scarf +0 (1d6, 19-20/2) ---reach weapon</em></span></p><p><span style="font-size: 9px"><em>- Dagger +2 (1d4, 19-20/2) ---thrown</em></span></p><p></p><p><strong>Speed:</strong> 30'</p><p></p><p></p><p><strong>FORT:</strong> +2 (2 base + 0 con)</p><p><strong>REFL:</strong> +2 (0 base + 2 dex)</p><p><strong>WILL:</strong> +4 (2 base +2 wis)</p><p></p><p><strong>Abilities: </strong> </p><p><em><span style="font-size: 9px">- Human Bonus Feat</span></em></p><p><em><span style="font-size: 9px">- Human Bonus Skill Points</span></em></p><p><em><span style="font-size: 9px">- Turn Undead</span></em></p><p><em><span style="font-size: 9px">- Domains: Knowledge, Healing</span></em></p><p><em><span style="font-size: 9px">- Divine Spellcasting</span></em></p><p></p><p><strong>Feats:</strong></p><p>1st Level</p><p><em><span style="font-size: 9px">- Exotic Weapon Proficiency: Bladed Scarf</span></em></p><p><em><span style="font-size: 9px">- Spell Focus (necromancy)</span></em></p><p><em><span style="font-size: 9px">- [DM Bonus] Varisian Tatto (necromancy)</span></em></p><p></p><p><strong>Skills:</strong></p><p><em><span style="font-size: 9px">- Diplomacy +6 (4 ranks, +2 Cha)</span></em></p><p><em><span style="font-size: 9px">- Heal +5 (3 ranks, +2 Wis) </span></em></p><p><em><span style="font-size: 9px">- Knowledge (local) + 6 (4 ranks, +2 Int) </span></em></p><p><em><span style="font-size: 9px">- Knowledge (nob./roy.) + 5 (3 ranks, +2 Int) </span></em></p><p><em><span style="font-size: 9px">- Knowledge (planes) +3 (1 rank, +2 Int) </span></em></p><p><em><span style="font-size: 9px">- Knowledge (religion) + 3 (1 rank, +2 Int) </span></em></p><p><em><span style="font-size: 9px">- Spellcraft + 6 (4 ranks, +2 Int) </span></em></p><p><em><span style="font-size: 9px">- Profession (fortune teller) + 6 (4 RANKS, +2 Wis) [DM Gift]</span></em> </p><p></p><p><strong>Languages:</strong></p><p><em><span style="font-size: 9px">- Common</span></em></p><p><em><span style="font-size: 9px">- Varisian</span></em></p><p><em><span style="font-size: 9px">- Thassilonian</span></em></p><p><em><span style="font-size: 9px">- Chelaxian</span></em></p><p></p><p><strong>Spells Prepared:</strong></p><p><span style="font-size: 9px"><em>- Level 0: TBD</em></span></p><p><span style="font-size: 9px"><em>- Level 1: TBD</em></span></p><p></p><p><strong>Equipment:</strong></p><p><span style="font-size: 9px"><em>- Studded Leather </em></span> </p><p><span style="font-size: 9px"><em>- Bladed Scarf</em></span></p><p><span style="font-size: 9px"><em>- Dagger x 2</em></span></p><p><span style="font-size: 9px"><em>- Backpack </em></span></p><p><span style="font-size: 9px"><em>- Scarf, pocketed</em></span></p><p><span style="font-size: 9px"><em>- Harpy Musk</em></span></p><p><span style="font-size: 9px"><em>- Holy Symbol, wooden</em></span></p><p><span style="font-size: 9px"><em>- Waterskin </em></span></p><p><span style="font-size: 9px"><em>- Entertainer's outfit </em> </span> </p><p></p><p>Other Goods & Gear</p><p>- </p><p></p><p><strong>Weight Carried:</strong> 31 lbs</p><p><strong>Remaining Money:</strong> TBD[/sblock]</p><p><strong>Description</strong></p><p>Girri is attractive, if somewhat hard-looking. Dark brown hair flows freely and frames strong blue eyes that are both quick and calculating. Girri dresses to reveal her best physical assets, a flat stomach, shapely legs, and strong shoulders. Girri makes her living selling fortunes on the street to passers-by; she knows as well as anyone that a comely lass attracts more coin than a homely girl. Better to be pretty and suffer the winter chill than to be warm and broke. Girri dresses in layers of colorful scarves, underneath which she sports piecemeal studded leather. It was hard work stealing all that armor a piece at a time off drunk and wanton men.</p><p></p><p><strong>Personality</strong></p><p>Girri has a quick smile and likes a joke as well as anyone but guards herself against those who would try to worm their conniving way past her many outward defenses. </p><p></p><p><strong>Combat</strong></p><p>Girri prefers to stay in the middle of the pack. She blends in better there and isn't as open to attack from the front or the rear. Her low AC means and current weakness from the winter and having been sick with Consumption means that Girri is not a front line fighter. She uses her daggers from a distance, preferring to throw them rather than stab with them. She uses her bladed scarf as a reach weapon whenever possible. Girri will heal a comrade who falls in battle, but she may wait until it is safe to do so. Often this will mean casting sanctuary upon herself before delving into the fray to heal a friend. Once loyal to those around her, under no circumstances will Girri leave a comrade to die alone. She. Will. Not. Do. It. She may hide out of sight and wait for the enemy to leave before going back to get her friend, but she WILL go back and retrieve an injured or dead friend. Her loyalty may be hard-won but once given it is never retracted.</p><p>[sblock=Background]</p><p>Born in the haberdasherie district of Korvosa to a Varisian mother of Riddleport descent, Girri learned the ways of the Korvosan streets at an early age: the best pick pocketing is done in the temple district on worship-day morning, it's quicker to steal warm bread from the baker than to knead it by hand, men are fools for women, and trouble comes to those overly finicky about their next bed and meal. For folk who delight in ill-gotten gain, the chancery of life, and the occasional dabble in the occult, Korvosa is a lay-about's paradise.</p><p></p><p>Some 26 years ago--by the best estimate of Mother Crone of Bent Trace Futurities--Girri was given over to the Futurities shop by her mother in exchange for the caravan fee back to Riddleport. Since being fostered as a babe to the stoop-backed Mother Crone, Girri has served as shop dandy. Sweeping the floor, preparing the old Crone's gruel, polishing the seer's "reliquary" on display in the reading room, hawking for customers--such was Girri's life until last autumn. By saving the occasional tip dropped by a customer (gone unnoticed by the blind old lady) and honest street thieving, Girri bought her freedom from Mother Crone and, leaving the Futurities shop on Bent Trace, set off for the Korvosan docks hoping to ply the tidbits of fate-telling she'd gleaned over the years. </p><p></p><p>Without a roof over her head, the winter got the better of Girri. Not adverse to a bit of firewater and friendly company, and most nights too poor to afford lodging, Girri took to overnighting during the winter season in several taprooms in the docks district. Drink, coupled with the chill of the Korvosan winter, laid heavily upon the girl. When at last she succumbed to Consumption, Girri struggled through the winter by garbing herself in flimsy silk scarves normally reserved for use by pick pockets and selling herself to dockworkers, sailors, porters, and taproom clientele ifor a place to sleep and a warm meal. </p><p></p><p>Weakened by sickness and haggard to the bone by the price of her "freedom," Girri survived her first Korvosan winter without the tutelage of Mother Crone and is determined that next winter she'll not be forced to suffer similar sickness and indignity. On the lookout for better pockets to pick and better friends, Girri is ripe for opportunity. And, besides, Pharasma has sent the most unusual dreams of late…[/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3993842, member: 11146"] [B][U][SIZE=4]Girri[/SIZE][/U][/B] [SIZE=1][I]Neutral Human Female Cleric 1[/I][/SIZE] [sblock=Crunch] [B]Age: [/B] 26 [B]Gender:[/B] Female [B]Height:[/B] 5' 10" [B]Weight:[/B] 125lb [B]Eyes:[/B] Blue [B]Hair:[/B] Dark Chocolate [B]Skin:[/B] Pale [B]STR:[/B] 10 [B]DEX:[/B] 14 [B]CON:[/B] 10 [B]INT:[/B] 14 [B]WIS:[/B] 14 [B]CHA:[/B] 14 [SIZE=1][I]28-point buy[/I][/SIZE] [B]HP:[/B] 8 [B]Armor Class:[/B] 15 (10 base + 3 armor + 2 dex) [SIZE=1][I]- Flat-footed: 13 - Touch: 12[/I][/SIZE] [B]Initiative:[/B] +2 [B]BAB:[/B] +0 [B]Atttack:[/B] [SIZE=1][I]- Bladed Scarf +0 (1d6, 19-20/2) ---reach weapon - Dagger +2 (1d4, 19-20/2) ---thrown[/I][/SIZE] [B]Speed:[/B] 30' [B]FORT:[/B] +2 (2 base + 0 con) [B]REFL:[/B] +2 (0 base + 2 dex) [B]WILL:[/B] +4 (2 base +2 wis) [B]Abilities: [/B] [I][SIZE=1]- Human Bonus Feat - Human Bonus Skill Points - Turn Undead - Domains: Knowledge, Healing - Divine Spellcasting[/SIZE][/I] [B]Feats:[/B] 1st Level [I][SIZE=1]- Exotic Weapon Proficiency: Bladed Scarf - Spell Focus (necromancy) - [DM Bonus] Varisian Tatto (necromancy)[/SIZE][/I] [B]Skills:[/B] [I][SIZE=1]- Diplomacy +6 (4 ranks, +2 Cha) - Heal +5 (3 ranks, +2 Wis) - Knowledge (local) + 6 (4 ranks, +2 Int) - Knowledge (nob./roy.) + 5 (3 ranks, +2 Int) - Knowledge (planes) +3 (1 rank, +2 Int) - Knowledge (religion) + 3 (1 rank, +2 Int) - Spellcraft + 6 (4 ranks, +2 Int) - Profession (fortune teller) + 6 (4 RANKS, +2 Wis) [DM Gift][/SIZE][/I] [B]Languages:[/B] [I][SIZE=1]- Common - Varisian - Thassilonian - Chelaxian[/SIZE][/I] [B]Spells Prepared:[/B] [SIZE=1][I]- Level 0: TBD - Level 1: TBD[/I][/SIZE] [B]Equipment:[/B] [SIZE=1][I]- Studded Leather [/I][/SIZE] [size=1][I]- Bladed Scarf[/I][/SIZE] [SIZE=1][I]- Dagger x 2[/I][/SIZE] [SIZE=1][I]- Backpack - Scarf, pocketed - Harpy Musk - Holy Symbol, wooden - Waterskin - Entertainer's outfit [/I] [/SIZE] Other Goods & Gear - [B]Weight Carried:[/B] 31 lbs [B]Remaining Money:[/B] TBD[/sblock] [B]Description[/B] Girri is attractive, if somewhat hard-looking. Dark brown hair flows freely and frames strong blue eyes that are both quick and calculating. Girri dresses to reveal her best physical assets, a flat stomach, shapely legs, and strong shoulders. Girri makes her living selling fortunes on the street to passers-by; she knows as well as anyone that a comely lass attracts more coin than a homely girl. Better to be pretty and suffer the winter chill than to be warm and broke. Girri dresses in layers of colorful scarves, underneath which she sports piecemeal studded leather. It was hard work stealing all that armor a piece at a time off drunk and wanton men. [B]Personality[/B] Girri has a quick smile and likes a joke as well as anyone but guards herself against those who would try to worm their conniving way past her many outward defenses. [B]Combat[/B] Girri prefers to stay in the middle of the pack. She blends in better there and isn't as open to attack from the front or the rear. Her low AC means and current weakness from the winter and having been sick with Consumption means that Girri is not a front line fighter. She uses her daggers from a distance, preferring to throw them rather than stab with them. She uses her bladed scarf as a reach weapon whenever possible. Girri will heal a comrade who falls in battle, but she may wait until it is safe to do so. Often this will mean casting sanctuary upon herself before delving into the fray to heal a friend. Once loyal to those around her, under no circumstances will Girri leave a comrade to die alone. She. Will. Not. Do. It. She may hide out of sight and wait for the enemy to leave before going back to get her friend, but she WILL go back and retrieve an injured or dead friend. Her loyalty may be hard-won but once given it is never retracted. [sblock=Background] Born in the haberdasherie district of Korvosa to a Varisian mother of Riddleport descent, Girri learned the ways of the Korvosan streets at an early age: the best pick pocketing is done in the temple district on worship-day morning, it's quicker to steal warm bread from the baker than to knead it by hand, men are fools for women, and trouble comes to those overly finicky about their next bed and meal. For folk who delight in ill-gotten gain, the chancery of life, and the occasional dabble in the occult, Korvosa is a lay-about's paradise. Some 26 years ago--by the best estimate of Mother Crone of Bent Trace Futurities--Girri was given over to the Futurities shop by her mother in exchange for the caravan fee back to Riddleport. Since being fostered as a babe to the stoop-backed Mother Crone, Girri has served as shop dandy. Sweeping the floor, preparing the old Crone's gruel, polishing the seer's "reliquary" on display in the reading room, hawking for customers--such was Girri's life until last autumn. By saving the occasional tip dropped by a customer (gone unnoticed by the blind old lady) and honest street thieving, Girri bought her freedom from Mother Crone and, leaving the Futurities shop on Bent Trace, set off for the Korvosan docks hoping to ply the tidbits of fate-telling she'd gleaned over the years. Without a roof over her head, the winter got the better of Girri. Not adverse to a bit of firewater and friendly company, and most nights too poor to afford lodging, Girri took to overnighting during the winter season in several taprooms in the docks district. Drink, coupled with the chill of the Korvosan winter, laid heavily upon the girl. When at last she succumbed to Consumption, Girri struggled through the winter by garbing herself in flimsy silk scarves normally reserved for use by pick pockets and selling herself to dockworkers, sailors, porters, and taproom clientele ifor a place to sleep and a warm meal. Weakened by sickness and haggard to the bone by the price of her "freedom," Girri survived her first Korvosan winter without the tutelage of Mother Crone and is determined that next winter she'll not be forced to suffer similar sickness and indignity. On the lookout for better pockets to pick and better friends, Girri is ripe for opportunity. And, besides, Pharasma has sent the most unusual dreams of late…[/sblock] [/QUOTE]
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