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General Tabletop Discussion
*TTRPGs General
fed up with mini randomness...back to counters? (teeny-tiny rant)
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<blockquote data-quote="MerricB" data-source="post: 1777236" data-attributes="member: 3586"><p>The D&D Mini line is great for common and uncommon figures - but not that great for rare figures. </p><p></p><p>In general, a rare figure will cost more to acquire than it would in metal. Generally, I hope that the choices Wizards makes for rare figures are accurate. There are figures that are rare simply because they are more expensive to make - though they end up a lot more expensive for us to acquire.</p><p></p><p>Someone noted that there seem to be a lot of adventurer miniatures in <em>Aberrations</em> - there does seem to be, but that's a perception that doesn't take rarity into account.</p><p></p><p>Boiling down the common list of <em>Aberrations</em> to its essence, we get the following:</p><p></p><p><strong>COMMON ABERRATIONS:</strong></p><p><strong><em>"Regular" Humanoids:</em></strong></p><p>* Dwarf Warrior</p><p>* Elf Warrior</p><p>* Human Barbarian</p><p>* Human Warrior</p><p>* Human Warrior</p><p>* Goblin</p><p>* Kobold</p><p>* Gnoll</p><p>* Orc</p><p></p><p><strong><em>Core-based</em></strong></p><p>* Black Bear</p><p>* Dire Weasel</p><p>* Skeleton</p><p></p><p><strong><em>Unusual</em></strong></p><p>* Dekanter Goblin</p><p>* Mongrelfolk</p><p>* Myconoid</p><p>* Taer</p><p></p><p><strong>UNCOMMON ABERRATIONS</strong></p><p></p><p><strong><em>Regular Humanoids</em></strong></p><p>* Gnome Cleric <em>(Cleric of Garl Glittergold)</em></p><p>* Half-Elf Warrior <em>(Half-Elf Hexblade)</em></p><p>* Human Barbarian <em>(Longtooth Barbarian)</em></p><p>* Human Cleric <em>(Cleric of St Cuthbert)</em></p><p>* Human Rogue <em>(Sharn Cutthroat)</em></p><p>* Human Warrior <em>(Anvil of Thunder)</em></p><p>* Human Warrior <em>(Dragon Samurai)</em></p><p>* Hobgoblin <em>(Bladebearer Hobgoblin)</em></p><p>* Kobold <em>(Kobold Sorcerer)</em></p><p>* Orc <em>(Sergeant)</em></p><p></p><p><strong><em>Core-based</em></strong></p><p>* Aasimir Favoured Soul</p><p>* Choker</p><p>* Destrachan</p><p>* Ethereal Filcher</p><p>* Formian Warrior</p><p>* Sahuagin <em>(Sahuagin Ranger)</em></p><p>* Yuan-Ti Half-blood</p><p></p><p><strong><em>Unusual</em></strong></p><p>* Bariaur Ranger</p><p>* Half-Illithid Lizardfolk</p><p>* Iron Cobra</p><p>* Mad Slasher</p><p>* Rhek</p><p></p><p>I may be wrong on a few humanoid races - I'm going more by the names than the final stats/appearance.</p><p></p><p>If I might note, human warriors and rogues are quite common opponents in my campaign (bandits, mercenaries and the like), along with the other normal humanoids. After that, I use a range of other monsters. Troll and Ogres I use more of - and they are the two figures that I wish were more common.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1777236, member: 3586"] The D&D Mini line is great for common and uncommon figures - but not that great for rare figures. In general, a rare figure will cost more to acquire than it would in metal. Generally, I hope that the choices Wizards makes for rare figures are accurate. There are figures that are rare simply because they are more expensive to make - though they end up a lot more expensive for us to acquire. Someone noted that there seem to be a lot of adventurer miniatures in [i]Aberrations[/i] - there does seem to be, but that's a perception that doesn't take rarity into account. Boiling down the common list of [i]Aberrations[/i] to its essence, we get the following: [b]COMMON ABERRATIONS:[/b] [b][i]"Regular" Humanoids:[/i][/b] * Dwarf Warrior * Elf Warrior * Human Barbarian * Human Warrior * Human Warrior * Goblin * Kobold * Gnoll * Orc [b][i]Core-based[/i][/b] * Black Bear * Dire Weasel * Skeleton [b][i]Unusual[/i][/b] * Dekanter Goblin * Mongrelfolk * Myconoid * Taer [b]UNCOMMON ABERRATIONS[/b] [b][i]Regular Humanoids[/i][/b] * Gnome Cleric [i](Cleric of Garl Glittergold)[/i] * Half-Elf Warrior [i](Half-Elf Hexblade)[/i] * Human Barbarian [i](Longtooth Barbarian)[/i] * Human Cleric [i](Cleric of St Cuthbert)[/i] * Human Rogue [i](Sharn Cutthroat)[/i] * Human Warrior [i](Anvil of Thunder)[/i] * Human Warrior [i](Dragon Samurai)[/i] * Hobgoblin [i](Bladebearer Hobgoblin)[/i] * Kobold [i](Kobold Sorcerer)[/i] * Orc [i](Sergeant)[/i] [b][i]Core-based[/i][/b] * Aasimir Favoured Soul * Choker * Destrachan * Ethereal Filcher * Formian Warrior * Sahuagin [i](Sahuagin Ranger)[/i] * Yuan-Ti Half-blood [b][i]Unusual[/i][/b] * Bariaur Ranger * Half-Illithid Lizardfolk * Iron Cobra * Mad Slasher * Rhek I may be wrong on a few humanoid races - I'm going more by the names than the final stats/appearance. If I might note, human warriors and rogues are quite common opponents in my campaign (bandits, mercenaries and the like), along with the other normal humanoids. After that, I use a range of other monsters. Troll and Ogres I use more of - and they are the two figures that I wish were more common. Cheers! [/QUOTE]
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