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fed up with mini randomness...back to counters? (teeny-tiny rant)
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<blockquote data-quote="MerricB" data-source="post: 1777621" data-attributes="member: 3586"><p>Merric's Law of Miniatures: Non-Random Packaging, Cheap Prices, and a Large Range of Figures: Choose two.</p><p></p><p>If you lost the randomness, either the prices of the overall range would have to go up, or the range of different figures would have to go down. </p><p></p><p>Lots of people want trolls, ogres, orcs, goblins and suchlike. Fewer people want chokers, destrachans, flumphs and so forth. Part of the beauty of the D&D Minis line is that you can find these exotic miniatures.</p><p></p><p>If you keep producing the exotic miniatures, then because they don't sell individually, the price of the rest of the figures has to rise to cover the loss from the exotics.</p><p></p><p>Alternatively, you lose the exotics and you have Just Another Generic Miniature Line.</p><p></p><p>Most of the time, I think Wizards do a pretty good job of selecting the rare miniatures. Most of the time I think they get it wrong it's because of a cost issue: the figure is too expensive to make as an uncommon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Consider the rare list from <em>Aberrations</em>:</p><p></p><p>Alusair Obarskyr</p><p>Exorcist of the Silver Flame</p><p>Warforged Hero</p><p>Adventuring Wizard</p><p>Crow Shaman</p><p>Frenzied Berserker</p><p>Half-Elf Bow Initiate</p><p>Valenar Commander</p><p>Ryld Argith</p><p>Wyvern </p><p>Achaierai</p><p>Green Dragon </p><p>Hook Horror </p><p>Mind Flayer Telepath </p><p>Skullsplitter (it looks like a human barbarian of some sort)</p><p>Flesh Golem </p><p>Chuul</p><p>Fiendish Giant Praying Mantis</p><p>Gibbering Mouther</p><p>Ice Troll</p><p>Ogre Zombie</p><p>Yuan-Ti Abomination</p><p></p><p>How many of those miniatures shouldn't be rare? Honestly, how often does the average D&D game use those monsters?</p><p></p><p>For me, I'd rather that the Flesh Golem and Hook Horror were not rare. The Ice Troll would also be nice as an uncommon. I'm not so sure about the rest.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1777621, member: 3586"] Merric's Law of Miniatures: Non-Random Packaging, Cheap Prices, and a Large Range of Figures: Choose two. If you lost the randomness, either the prices of the overall range would have to go up, or the range of different figures would have to go down. Lots of people want trolls, ogres, orcs, goblins and suchlike. Fewer people want chokers, destrachans, flumphs and so forth. Part of the beauty of the D&D Minis line is that you can find these exotic miniatures. If you keep producing the exotic miniatures, then because they don't sell individually, the price of the rest of the figures has to rise to cover the loss from the exotics. Alternatively, you lose the exotics and you have Just Another Generic Miniature Line. Most of the time, I think Wizards do a pretty good job of selecting the rare miniatures. Most of the time I think they get it wrong it's because of a cost issue: the figure is too expensive to make as an uncommon. :( Consider the rare list from [i]Aberrations[/i]: Alusair Obarskyr Exorcist of the Silver Flame Warforged Hero Adventuring Wizard Crow Shaman Frenzied Berserker Half-Elf Bow Initiate Valenar Commander Ryld Argith Wyvern Achaierai Green Dragon Hook Horror Mind Flayer Telepath Skullsplitter (it looks like a human barbarian of some sort) Flesh Golem Chuul Fiendish Giant Praying Mantis Gibbering Mouther Ice Troll Ogre Zombie Yuan-Ti Abomination How many of those miniatures shouldn't be rare? Honestly, how often does the average D&D game use those monsters? For me, I'd rather that the Flesh Golem and Hook Horror were not rare. The Ice Troll would also be nice as an uncommon. I'm not so sure about the rest. Cheers! [/QUOTE]
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