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*TTRPGs General
fed up with mini randomness...back to counters? (teeny-tiny rant)
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<blockquote data-quote="Orius" data-source="post: 1787391" data-attributes="member: 8863"><p>Hmm, out of that list, the only ones I can think of that I'd probably use in a game would be the the wyvern, the green dragon, the flesh golem, the mind flayer, and the yuan-ti. Those are like stock monsters in D&D. The other stuff is mostly either campaign specific, or I guess represents PrCs, basically stuff that I either don't need a specific mini for.</p><p> </p><p> I can understand that the wyvern and dragon are rare, though because they are larger than normal. If I really needed a mini for those monsters, and didn't have a D&D mini, dragon and wyvern metal minis are common enough for me to be able to sub (I don't care if the mini matches the MM pic). The same thing goes for giants. Or the ice troll for that matter.</p><p> </p><p> The main use I would have for the mini line is for what you term exotics. And I think you make some good points. The example used in this thread is the chuul, a wierd 3e monster that some people like but other people hate. A traditional metal mini might not work like you said because there might very well be a large enough subset of mini using DMs who think the chuul is stupid, and would never buy the individual mini. Over the long run, WotC would make less unique monsters that some people don't like, and it would suck for the mini-using DMs who might not use the monster because they don't have a mini.</p><p> Randomized means it gets sold. That's a plus from the corporate side, because it's more economic. From the player side it can suck, because if you don't use chuuls and you're looking for a green dragon, well you don't get the mini you want.</p><p> It's probably better for players who can easily and conveniently trade minis, so the player who got a chuul he doesn't want can trade with a guy with 6 dragons who wants the chuul (I mean how many games are the PCs going to go up against 6 dragons at once?), so they both win. It sucks if you don't have that and your source for rares ends up being eBay (especially in the case of minis that demand a high price) or a local FLGS that has a case of the Mox syndrome and overprices a plastic mini far more than it's worth.</p><p> </p><p> Over the long run, I think the worst rares are probably rares of traditional D&D monsters that really don't have Reaper et. al. equivalents, such as the afore mentioned displacer beast.</p></blockquote><p></p>
[QUOTE="Orius, post: 1787391, member: 8863"] Hmm, out of that list, the only ones I can think of that I'd probably use in a game would be the the wyvern, the green dragon, the flesh golem, the mind flayer, and the yuan-ti. Those are like stock monsters in D&D. The other stuff is mostly either campaign specific, or I guess represents PrCs, basically stuff that I either don't need a specific mini for. I can understand that the wyvern and dragon are rare, though because they are larger than normal. If I really needed a mini for those monsters, and didn't have a D&D mini, dragon and wyvern metal minis are common enough for me to be able to sub (I don't care if the mini matches the MM pic). The same thing goes for giants. Or the ice troll for that matter. The main use I would have for the mini line is for what you term exotics. And I think you make some good points. The example used in this thread is the chuul, a wierd 3e monster that some people like but other people hate. A traditional metal mini might not work like you said because there might very well be a large enough subset of mini using DMs who think the chuul is stupid, and would never buy the individual mini. Over the long run, WotC would make less unique monsters that some people don't like, and it would suck for the mini-using DMs who might not use the monster because they don't have a mini. Randomized means it gets sold. That's a plus from the corporate side, because it's more economic. From the player side it can suck, because if you don't use chuuls and you're looking for a green dragon, well you don't get the mini you want. It's probably better for players who can easily and conveniently trade minis, so the player who got a chuul he doesn't want can trade with a guy with 6 dragons who wants the chuul (I mean how many games are the PCs going to go up against 6 dragons at once?), so they both win. It sucks if you don't have that and your source for rares ends up being eBay (especially in the case of minis that demand a high price) or a local FLGS that has a case of the Mox syndrome and overprices a plastic mini far more than it's worth. Over the long run, I think the worst rares are probably rares of traditional D&D monsters that really don't have Reaper et. al. equivalents, such as the afore mentioned displacer beast. [/QUOTE]
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fed up with mini randomness...back to counters? (teeny-tiny rant)
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