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*TTRPGs General
fed up with mini randomness...back to counters? (teeny-tiny rant)
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<blockquote data-quote="D+1" data-source="post: 1792395" data-attributes="member: 13654"><p>An extreme example to illustrate the point obviously, but the obvious observation is that you don't just bust out 10,000 copies of a "flumph" that you have no idea if anyone will want. There is room between making ONLY the most popular top-selling minis of bog-standard orc and goblins, and making minis of the sorts that they will indeed sell fewer of but still can expect to profit on without betting the farm or needing to price them so high that they languish on shelves.</p><p></p><p>The challenge lies in being able to determine BEFORE production begins whether a given mini will sell enough at a given price point to produce profit. Perhaps the answer lies in continuing to sell "boosters" much as they do now but by fixing the contents so that roleplayers know before they buy whether they are getting figures they want or could use. That way even by charging higher prices upfront the roleplaying buyer is getting a better deal by not having to invest exceptional sums in figures they don't want to get the few that they do, or to scour the secondhand market and pay an additional premium for <em>arbitrarily</em> determined rarity on top of additional shipping costs. What would otherwise be costs to a roleplayer - which they ARE currently paying - would be taken as additional profit by the manufacturer at the original point of sale, simply by letting the buyer know the ACTUAL contents of the box.</p><p></p><p>Boosters with larger, more expensive to produce minis like giants and dragons would be packaged with smaller, cheaper minis, or perhaps FEWER minis to maintain the set price point. The ONLY significant change would be knowing by simply reading the package or looking at the illustration of its contents precisely what you're getting before you buy. And the elimination of that requirement of having to buy the boxes blind because of "randomness" concerns is what roleplayers are most bothered by, true?</p></blockquote><p></p>
[QUOTE="D+1, post: 1792395, member: 13654"] An extreme example to illustrate the point obviously, but the obvious observation is that you don't just bust out 10,000 copies of a "flumph" that you have no idea if anyone will want. There is room between making ONLY the most popular top-selling minis of bog-standard orc and goblins, and making minis of the sorts that they will indeed sell fewer of but still can expect to profit on without betting the farm or needing to price them so high that they languish on shelves. The challenge lies in being able to determine BEFORE production begins whether a given mini will sell enough at a given price point to produce profit. Perhaps the answer lies in continuing to sell "boosters" much as they do now but by fixing the contents so that roleplayers know before they buy whether they are getting figures they want or could use. That way even by charging higher prices upfront the roleplaying buyer is getting a better deal by not having to invest exceptional sums in figures they don't want to get the few that they do, or to scour the secondhand market and pay an additional premium for [i]arbitrarily[/i] determined rarity on top of additional shipping costs. What would otherwise be costs to a roleplayer - which they ARE currently paying - would be taken as additional profit by the manufacturer at the original point of sale, simply by letting the buyer know the ACTUAL contents of the box. Boosters with larger, more expensive to produce minis like giants and dragons would be packaged with smaller, cheaper minis, or perhaps FEWER minis to maintain the set price point. The ONLY significant change would be knowing by simply reading the package or looking at the illustration of its contents precisely what you're getting before you buy. And the elimination of that requirement of having to buy the boxes blind because of "randomness" concerns is what roleplayers are most bothered by, true? [/QUOTE]
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fed up with mini randomness...back to counters? (teeny-tiny rant)
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