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Feeblemind - Too Powerful or just a balance?
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<blockquote data-quote="Saeviomagy" data-source="post: 1625945" data-attributes="member: 5890"><p>Actually, it reaches beyond death if someone uses raise dead on you - Raise specifies that it doesn't lift magical afflictions...</p><p></p><p>Oh, break enchantment cracks feeblemind by the rules as-is.</p><p></p><p>Finally, wisdom is THE wizard dump stat, while con and dex are usually given top spots after int. Given that, the -4 versus wizards of a feeblemind is MORE than compensating for the fact that they have a good will save - they end up worse against the feeblemind than a finger of death.</p><p></p><p>I think this is a bad spell, not because it's effective, not because it's difficult to get rid of, but mainly because being hit by it is very, very boring to play, and you're likely to suffer the effects for a long time, simply because the other players won't consider it to be too serious, and you can't argue your position.</p><p></p><p>IF it boosted combat ability when it took away spellcasting, then maybe it would be a fun spell to be hit with - warrior for a day. But as is, it's basically the equivalent of replacing your high level character with a 1st level peasant for all the fun you'll have.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1625945, member: 5890"] Actually, it reaches beyond death if someone uses raise dead on you - Raise specifies that it doesn't lift magical afflictions... Oh, break enchantment cracks feeblemind by the rules as-is. Finally, wisdom is THE wizard dump stat, while con and dex are usually given top spots after int. Given that, the -4 versus wizards of a feeblemind is MORE than compensating for the fact that they have a good will save - they end up worse against the feeblemind than a finger of death. I think this is a bad spell, not because it's effective, not because it's difficult to get rid of, but mainly because being hit by it is very, very boring to play, and you're likely to suffer the effects for a long time, simply because the other players won't consider it to be too serious, and you can't argue your position. IF it boosted combat ability when it took away spellcasting, then maybe it would be a fun spell to be hit with - warrior for a day. But as is, it's basically the equivalent of replacing your high level character with a 1st level peasant for all the fun you'll have. [/QUOTE]
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Feeblemind - Too Powerful or just a balance?
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