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Feedback on a Feat for Blind PCs -- Sightless Warrior
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<blockquote data-quote="Charlaquin" data-source="post: 9669073" data-attributes="member: 6779196"><p>Physics doesn’t have anything to do with what I’m saying. I don’t care about “emulating disability accurately,” I care about acknowledging that disabilities are <em>disabling</em>. There’s often a tendency to “represent” disabilities in a way that diminishes the ways those disabilities actually hinder people who have them, in part because it makes able-bodied people uncomfortable to think about the actual impact those disabilities have.</p><p></p><p>Which is also a valid perspective. Like I said, I recognize that not everyone will feel as I do about the matter, and it’s not my intention to shame people who feel differently than I do about it. Just expressing my own reasons for preferring character disabilities to be meaningfully disabling.</p><p></p><p>Well, I wouldn’t make it a feat tax, personally. But the OP was asking for feedback on a custom feat, so I took that premise on its own terms. What I do in my own games when a player wants their character to have a disability (which is almost always, because my partner is disabled and prefers their characters to be as well), is I discuss with that player how they want that to be reflected in the game - do they want it to carry mechanical penalties, how severe do they want them to be, and do they want their character to have any kind of custom magical or mechanical assistive tools or other in-world accommodations, how might those ease any impacts of the disability, and what mechanics if any would be appropriate to reflect that.</p><p></p><p>Granted, that’s a pretty involved way to handle it, which might not work as well in a different context. In something like Adventurer’s League, or convention play, or online pickup groups, that might be more trouble than it’s worth. But for me with more regular, long-term players, it works well.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9669073, member: 6779196"] Physics doesn’t have anything to do with what I’m saying. I don’t care about “emulating disability accurately,” I care about acknowledging that disabilities are [I]disabling[/I]. There’s often a tendency to “represent” disabilities in a way that diminishes the ways those disabilities actually hinder people who have them, in part because it makes able-bodied people uncomfortable to think about the actual impact those disabilities have. Which is also a valid perspective. Like I said, I recognize that not everyone will feel as I do about the matter, and it’s not my intention to shame people who feel differently than I do about it. Just expressing my own reasons for preferring character disabilities to be meaningfully disabling. Well, I wouldn’t make it a feat tax, personally. But the OP was asking for feedback on a custom feat, so I took that premise on its own terms. What I do in my own games when a player wants their character to have a disability (which is almost always, because my partner is disabled and prefers their characters to be as well), is I discuss with that player how they want that to be reflected in the game - do they want it to carry mechanical penalties, how severe do they want them to be, and do they want their character to have any kind of custom magical or mechanical assistive tools or other in-world accommodations, how might those ease any impacts of the disability, and what mechanics if any would be appropriate to reflect that. Granted, that’s a pretty involved way to handle it, which might not work as well in a different context. In something like Adventurer’s League, or convention play, or online pickup groups, that might be more trouble than it’s worth. But for me with more regular, long-term players, it works well. [/QUOTE]
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Feedback on a Feat for Blind PCs -- Sightless Warrior
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