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Feedback on five homebrew spells?
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<blockquote data-quote="Quickleaf" data-source="post: 8284969" data-attributes="member: 20323"><p>Thanks for your comments. Very helpful!</p><p></p><p></p><p></p><p>I like the idea that faces are blanked out and shadowy/silhouetted, so only the features of the victim are clear – to preserve the potential for a mystery. But I also like your idea [USER=7020951]@J-H[/USER] about getting enough info to cast a <em>scrying. </em>Is it possible to scry on someone without their name but a vague non-facially-detailed description?</p><p></p><p>Yep, evocatively vague right now [USER=72555]@NotAYakk[/USER]! I restricted it to a 60x60 foot cube, for whatever that's worth as a guiding principle. As far as how far back in time it goes... AFAIK, there aren't any spells to really compare it to in 5e... no spells refer to a gradated X number of days or years. My temptation would be to go back to either (a) the most recent death or (b) the most violent death(s), irrespective of any fixed number of days/years.</p><p></p><p></p><p></p><p>This would be a <a href="https://www.dndbeyond.com/monsters/ghost" target="_blank">ghost</a> from the MM, so I probably should clarify the creature must have been a humanoid.</p><p></p><p>The idea being that the ghost's Possession ability somewhat acts as a scaling mechanic when the party encounters humanoid enemies, and can be maximized with <em>hex</em> (Charisma) or the few rare effects in the game that inhibit saving throws. So when the party faces a <strong>warlord </strong>or<strong> archmage</strong>, their <strong>ghost </strong>companion miiight temporarily possess that humanoid foe.</p><p></p><p></p><p></p><p>[USER=72555]@NotAYakk[/USER] I'm afraid I'm unfamiliar with that phrase. Could you elaborate?</p><p></p><p>The idea with <em>Sanctify Spirit Host </em>is that the spell could be dispelled (via <em>dispel magic</em>), but once the mummy becomes active, then dispelling the spell won't have any effect on it <strong><em>right now. </em></strong>However, the idea is that a corpse enchanted with <em>Sanctify Spirit Host </em>could be awakened as a mummy potentially multiple times across the years, so if you <em>dispel magic </em>on it while it's active, you still need to deal with the mummy now, but it's not going to reactivate if you didn't kill it and came back to the tomb next week.</p><p></p><p></p><p></p><p>[USER=7020951]@J-H[/USER] Yep, it's very good. Is there an existing 5e spell with language to the effect of "your spell slot is used permanently until the spell's effect ends" or somesuch?</p><p></p><p>Btw just to clarify its Telekinesis is less than and not the same as the spell <em>telekinesis,</em> just so there's no confusion. Not that it's still not very strong.</p><p></p><p>I definitely see what you mean about it being really strong. One way to temper it that I've been considering is borrowing a line from the <em>create magen </em>spell (in Rime of the Frostmaiden): "When the magen appears, your hit point maximum decreases by an amount equal to the magen's challenge rating (minimum reduction of 1). Only a <em>wish </em>spell can undo this reduction to your hit point maximum."</p><p></p><p>[USER=72555]@NotAYakk[/USER] I feel like having it "permanently" occupy a spell slot only would move it further into Class Feature Disguised As Spell territory. Would you agree? I'd prefer to avoid that territory. And I'm curious if my proposal to borrow that line from <em>create magen</em> – if coupled with a change in the language away from "obeys your commands" – suitably moves it from that territory for you? Or are there further steps I should take to get it to about a 7th level spell?</p><p></p><p></p><p></p><p>Excellent catch [USER=72555]@NotAYakk[/USER] – you're 100% right. I'll revise it as you've suggested. Thanks!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8284969, member: 20323"] Thanks for your comments. Very helpful! I like the idea that faces are blanked out and shadowy/silhouetted, so only the features of the victim are clear – to preserve the potential for a mystery. But I also like your idea [USER=7020951]@J-H[/USER] about getting enough info to cast a [I]scrying. [/I]Is it possible to scry on someone without their name but a vague non-facially-detailed description? Yep, evocatively vague right now [USER=72555]@NotAYakk[/USER]! I restricted it to a 60x60 foot cube, for whatever that's worth as a guiding principle. As far as how far back in time it goes... AFAIK, there aren't any spells to really compare it to in 5e... no spells refer to a gradated X number of days or years. My temptation would be to go back to either (a) the most recent death or (b) the most violent death(s), irrespective of any fixed number of days/years. This would be a [URL='https://www.dndbeyond.com/monsters/ghost']ghost[/URL] from the MM, so I probably should clarify the creature must have been a humanoid. The idea being that the ghost's Possession ability somewhat acts as a scaling mechanic when the party encounters humanoid enemies, and can be maximized with [I]hex[/I] (Charisma) or the few rare effects in the game that inhibit saving throws. So when the party faces a [B]warlord [/B]or[B] archmage[/B], their [B]ghost [/B]companion miiight temporarily possess that humanoid foe. [USER=72555]@NotAYakk[/USER] I'm afraid I'm unfamiliar with that phrase. Could you elaborate? The idea with [I]Sanctify Spirit Host [/I]is that the spell could be dispelled (via [I]dispel magic[/I]), but once the mummy becomes active, then dispelling the spell won't have any effect on it [B][I]right now. [/I][/B]However, the idea is that a corpse enchanted with [I]Sanctify Spirit Host [/I]could be awakened as a mummy potentially multiple times across the years, so if you [I]dispel magic [/I]on it while it's active, you still need to deal with the mummy now, but it's not going to reactivate if you didn't kill it and came back to the tomb next week. [USER=7020951]@J-H[/USER] Yep, it's very good. Is there an existing 5e spell with language to the effect of "your spell slot is used permanently until the spell's effect ends" or somesuch? Btw just to clarify its Telekinesis is less than and not the same as the spell [I]telekinesis,[/I] just so there's no confusion. Not that it's still not very strong. I definitely see what you mean about it being really strong. One way to temper it that I've been considering is borrowing a line from the [I]create magen [/I]spell (in Rime of the Frostmaiden): "When the magen appears, your hit point maximum decreases by an amount equal to the magen's challenge rating (minimum reduction of 1). Only a [I]wish [/I]spell can undo this reduction to your hit point maximum." [USER=72555]@NotAYakk[/USER] I feel like having it "permanently" occupy a spell slot only would move it further into Class Feature Disguised As Spell territory. Would you agree? I'd prefer to avoid that territory. And I'm curious if my proposal to borrow that line from [I]create magen[/I] – if coupled with a change in the language away from "obeys your commands" – suitably moves it from that territory for you? Or are there further steps I should take to get it to about a 7th level spell? Excellent catch [USER=72555]@NotAYakk[/USER] – you're 100% right. I'll revise it as you've suggested. Thanks! [/QUOTE]
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