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Feedback on Late Combat Tactics?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8739404" data-attributes="member: 6988941"><p>Am I missing something? A MtoF Deathlock only has 2 leveled spell slots, and your plan seems to involve using 4. If you are using the MoM version then they have one each of their spells (grumble, grumble from me for not having an NPC warlock align with the most basic and iconic elements of PC warlock rules), which still doesn't let him Misty Step twice.</p><p></p><p>And a 36 HP monster shouldn't be ending its turn near enemies if you want them to survive to the next round, not even one with 15 temp HP from a 3rd level Armor of Agathys, because the whole party is going to focus fire on the mage who conveniently came right up to them. The cold damage from Armor of Agathys might give them pause depending on initiative order, and their understanding of the spell. But if someone ranged happens to be up first they might well get through that armor before anyone can take damage making a melee attack against it.</p><p></p><p>Personally I would just have the Deathlock cast Blink and pew pew with his Grave Bolt, hopefully being in the Ethereal plane enough rounds to make the fight last. I'd use the other spell slot for a ranged AoE at whatever the most dramatic juncture was.</p><p></p><p>Now if you were using a Deathlock Mastermind, or if you just increased the HP of your Deathlock to be less likely to drop in a round, some sort of tanking strategy might be more viable (not good for the Deathlock, but a compelling fight that lasts a satisfying length).</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8739404, member: 6988941"] Am I missing something? A MtoF Deathlock only has 2 leveled spell slots, and your plan seems to involve using 4. If you are using the MoM version then they have one each of their spells (grumble, grumble from me for not having an NPC warlock align with the most basic and iconic elements of PC warlock rules), which still doesn't let him Misty Step twice. And a 36 HP monster shouldn't be ending its turn near enemies if you want them to survive to the next round, not even one with 15 temp HP from a 3rd level Armor of Agathys, because the whole party is going to focus fire on the mage who conveniently came right up to them. The cold damage from Armor of Agathys might give them pause depending on initiative order, and their understanding of the spell. But if someone ranged happens to be up first they might well get through that armor before anyone can take damage making a melee attack against it. Personally I would just have the Deathlock cast Blink and pew pew with his Grave Bolt, hopefully being in the Ethereal plane enough rounds to make the fight last. I'd use the other spell slot for a ranged AoE at whatever the most dramatic juncture was. Now if you were using a Deathlock Mastermind, or if you just increased the HP of your Deathlock to be less likely to drop in a round, some sort of tanking strategy might be more viable (not good for the Deathlock, but a compelling fight that lasts a satisfying length). [/QUOTE]
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