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[Feedback] Trailblazer Character Sheet
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<blockquote data-quote="Theocrat" data-source="post: 4937935" data-attributes="member: 16778"><p><strong>PathBlazer</strong></p><p></p><p>Hi all - </p><p>I used the same text for my Character Sheet and so didn't modify it for Wulfbane's actual comment about asking if anybody is actually using Trailblazer. </p><p>Well, we're not using Trailblazer - per se. </p><p>As myself and one other person have the Trailblazer book (I printed mine out at the college for real cheap, while he went to Kinko's and spent enough to print the book for everybody). </p><p>We have implemented the skills from Trailblazer - really just Diplomacy to Persuasion and Search and Jump from their bound groups. We have also implemented the two good saves choice - except the monk with his three good saves (thus the reason for the Good/Poor box on the saves section of my Character Sheet). </p><p>We also used the monster Solo and Elite aspects - he used it for one of the big bad guys, increasing his hit points by 4 PC's that were attacking him - and boy did that make the fight last an extra four rounds - but they were excellent rounds and made the fight so much more memorable. </p><p>So with two weeks of opportunity to use the game system to modify our existing game - we've used some good parts. In the new game we just started, two people are playing Fighters but from the Pathfinder RPG while I'm playing a Scout (complete adventurer) - because I wanted to play a fighter but the party needed someone to search for traps (since we don't have a rogue or a cleric [even with 1 DM and 5 players]). So if you make a modified Scout class (I like the Skip William Scout from Advanced Players Guide, but again, no trap sense) I'd love to adapt the character to that class. </p><p>Be Well. Be Well Used.</p><p>Theocrat Issak</p></blockquote><p></p>
[QUOTE="Theocrat, post: 4937935, member: 16778"] [b]PathBlazer[/b] Hi all - I used the same text for my Character Sheet and so didn't modify it for Wulfbane's actual comment about asking if anybody is actually using Trailblazer. Well, we're not using Trailblazer - per se. As myself and one other person have the Trailblazer book (I printed mine out at the college for real cheap, while he went to Kinko's and spent enough to print the book for everybody). We have implemented the skills from Trailblazer - really just Diplomacy to Persuasion and Search and Jump from their bound groups. We have also implemented the two good saves choice - except the monk with his three good saves (thus the reason for the Good/Poor box on the saves section of my Character Sheet). We also used the monster Solo and Elite aspects - he used it for one of the big bad guys, increasing his hit points by 4 PC's that were attacking him - and boy did that make the fight last an extra four rounds - but they were excellent rounds and made the fight so much more memorable. So with two weeks of opportunity to use the game system to modify our existing game - we've used some good parts. In the new game we just started, two people are playing Fighters but from the Pathfinder RPG while I'm playing a Scout (complete adventurer) - because I wanted to play a fighter but the party needed someone to search for traps (since we don't have a rogue or a cleric [even with 1 DM and 5 players]). So if you make a modified Scout class (I like the Skip William Scout from Advanced Players Guide, but again, no trap sense) I'd love to adapt the character to that class. Be Well. Be Well Used. Theocrat Issak [/QUOTE]
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[Feedback] Trailblazer Character Sheet
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