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Feeding/hunger rules for vampires - all input appreciated
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<blockquote data-quote="Casimir Liber" data-source="post: 9704458" data-attributes="member: 6947639"><p>Been musing on feeding/hunger rules for vampires and have come up with this so far - all input appreciated (I hadn't seen anything like it in the Monster Manual...unless I am missing something...?)</p><p></p><p>--------------------------------------------</p><p></p><p>Vampires and vampire spawn need blood to thrive. In general, draining one humanoid completely will shift a vampire from <em>Hungry</em> to <em>Satiated</em> for a week. Draining three victims will send any vampire to an <em>Engorged</em> state (vampires generally avoid this unless they have been <em>Ravenous</em> or <em>Emaciated</em> beforehand, in which case they are likely to accidentally overfeed). A vampire generally shifts one state downwards each week they don’t eat adequately, though this highly dependent on the vampire’s activity levels and age (a vampire’s resilience increases with age), The exception is the <em>Emaciated</em> state, which vampires can remain in for highly variable periods (usually months) before becoming a <em>Husk</em>. </p><p></p><ul> <li data-xf-list-type="ul"><strong>Engorged</strong>: The vampire appears bloated, with full, rosy lips and a plethoric face. It makes Constitution saves with Advantage and Dexterity saves with Disadvantage, and has Vulnerability to Piercing damage. The vampire can’t use its <em>Deathless Agility</em> bonus action. Vampires are often aware of their vulnerabilities in this state and slumber until they have shifted from and <em>Engorged</em> to a <em>Satiated</em> state, which can take anywhere from a few days to a month or more. </li> <li data-xf-list-type="ul"><strong>Satiated:</strong> The vampire appears normal</li> <li data-xf-list-type="ul"><strong>Hungry:</strong> The vampire appears thin and hypervigilant. And hungry. Has difficulty remaining civil. Others will notice its glare at any potential food. </li> <li data-xf-list-type="ul"><strong>Ravenous:</strong> The vampire appears gaunt and feral. Will attack to feed - and begin draining any incapacitated or unconscious victims. It goes into a <strong>Rage</strong> and has Advantage on attacks, with attacks against it at Advantage until it feeds for 1d4 rounds.</li> <li data-xf-list-type="ul"><strong>Emaciated:</strong> The vampire appears even thinner and paler - skin and bones. It makes its attacks, ability/skill checks and saves at Disadvantage due to emaciation until it feeds for 1d4 rounds. Emaciated vampires try to conserve energy by entering a light torpor for extended periods if there looks to be no possibility of feeding in the near future.</li> <li data-xf-list-type="ul"><strong>Husk:</strong> The vampire resembles a desiccated corpse - only its fangs giving it away - and remains still for long periods. It makes its attacks, ability/skill checks and saves at Disadvantage due to starvation until it feeds for 1d4 rounds. Also can’t use <em>Deathless Agility</em> bonus action. </li> </ul></blockquote><p></p>
[QUOTE="Casimir Liber, post: 9704458, member: 6947639"] Been musing on feeding/hunger rules for vampires and have come up with this so far - all input appreciated (I hadn't seen anything like it in the Monster Manual...unless I am missing something...?) -------------------------------------------- Vampires and vampire spawn need blood to thrive. In general, draining one humanoid completely will shift a vampire from [I]Hungry[/I] to [I]Satiated[/I] for a week. Draining three victims will send any vampire to an [I]Engorged[/I] state (vampires generally avoid this unless they have been [I]Ravenous[/I] or [I]Emaciated[/I] beforehand, in which case they are likely to accidentally overfeed). A vampire generally shifts one state downwards each week they don’t eat adequately, though this highly dependent on the vampire’s activity levels and age (a vampire’s resilience increases with age), The exception is the [I]Emaciated[/I] state, which vampires can remain in for highly variable periods (usually months) before becoming a [I]Husk[/I]. [LIST] [*][B]Engorged[/B]: The vampire appears bloated, with full, rosy lips and a plethoric face. It makes Constitution saves with Advantage and Dexterity saves with Disadvantage, and has Vulnerability to Piercing damage. The vampire can’t use its [I]Deathless Agility[/I] bonus action. Vampires are often aware of their vulnerabilities in this state and slumber until they have shifted from and [I]Engorged[/I] to a [I]Satiated[/I] state, which can take anywhere from a few days to a month or more. [*][B]Satiated:[/B] The vampire appears normal [*][B]Hungry:[/B] The vampire appears thin and hypervigilant. And hungry. Has difficulty remaining civil. Others will notice its glare at any potential food. [*][B]Ravenous:[/B] The vampire appears gaunt and feral. Will attack to feed - and begin draining any incapacitated or unconscious victims. It goes into a [B]Rage[/B] and has Advantage on attacks, with attacks against it at Advantage until it feeds for 1d4 rounds. [*][B]Emaciated:[/B] The vampire appears even thinner and paler - skin and bones. It makes its attacks, ability/skill checks and saves at Disadvantage due to emaciation until it feeds for 1d4 rounds. Emaciated vampires try to conserve energy by entering a light torpor for extended periods if there looks to be no possibility of feeding in the near future. [*][B]Husk:[/B] The vampire resembles a desiccated corpse - only its fangs giving it away - and remains still for long periods. It makes its attacks, ability/skill checks and saves at Disadvantage due to starvation until it feeds for 1d4 rounds. Also can’t use [I]Deathless Agility[/I] bonus action. [/LIST] [/QUOTE]
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