Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Feeling blocked designing an adventure, seeking inspiration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="weem" data-source="post: 4684680" data-attributes="member: 9470"><p>Let's see... just gonna brainstorm here...</p><p></p><p>1/ Lot's of people mentioning ghosts, so if you did have ghosts and you want to hint at an intelligence behind it all, you could have them refer to "it" - who knows what "it" is, but they mention it frequently... "it said it would come back", "it said we would all suffer", etc - kind of creepy you know?</p><p></p><p>2/ I like the idea mentioned of the animated furniture and was actually thinking of that myself. With that said, the second floor could be animated itself... doors becoming walls once passed through, windows to the outside becoming mirrors, walls appearing where they weren't before.</p><p></p><p>3/ Kind of along the same idea as #2 above, but I'm thinking animated paintings - maybe the paintings suck in victims and the puzzle of the painting must be solved to get out of the painting, and at the same time unlocks clues about finding the 3rd floor... example...</p><p></p><p>PAINTING 1 = A man standing in a room full of doors... once inside the painting, the man, who has no eyes, has a key ring with no keys... but all the doors have a key in them... "I need my keys" he repeats... so if they gather them all and put them on his keyring, he is very happy, they exit the painting and have the keyring with keys...</p><p></p><p>Outside of the painting, perhaps a ghost sees the one who has the keys and says, "look he has the keys!" but another one says, "but we won't ever find the path without the candle", etc</p><p></p><p>So they (PC's) begin to gather items from the paintings - perhaps items once belonging to a person who was to return and take them to safety long ago - these items, once all possessed by one person, allow that person to gather the ghosts (the PC is mistaken for their long lost savior) and find (see) a secret passageway where all the ghosts then 'go to safety' (aka move on to the afterlife) and it happens to also be the way to the next level...</p><p></p><p>You get the idea.</p><p></p><p>Anyway - s'all I have for now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> good luck and keep us posted!</p></blockquote><p></p>
[QUOTE="weem, post: 4684680, member: 9470"] Let's see... just gonna brainstorm here... 1/ Lot's of people mentioning ghosts, so if you did have ghosts and you want to hint at an intelligence behind it all, you could have them refer to "it" - who knows what "it" is, but they mention it frequently... "it said it would come back", "it said we would all suffer", etc - kind of creepy you know? 2/ I like the idea mentioned of the animated furniture and was actually thinking of that myself. With that said, the second floor could be animated itself... doors becoming walls once passed through, windows to the outside becoming mirrors, walls appearing where they weren't before. 3/ Kind of along the same idea as #2 above, but I'm thinking animated paintings - maybe the paintings suck in victims and the puzzle of the painting must be solved to get out of the painting, and at the same time unlocks clues about finding the 3rd floor... example... PAINTING 1 = A man standing in a room full of doors... once inside the painting, the man, who has no eyes, has a key ring with no keys... but all the doors have a key in them... "I need my keys" he repeats... so if they gather them all and put them on his keyring, he is very happy, they exit the painting and have the keyring with keys... Outside of the painting, perhaps a ghost sees the one who has the keys and says, "look he has the keys!" but another one says, "but we won't ever find the path without the candle", etc So they (PC's) begin to gather items from the paintings - perhaps items once belonging to a person who was to return and take them to safety long ago - these items, once all possessed by one person, allow that person to gather the ghosts (the PC is mistaken for their long lost savior) and find (see) a secret passageway where all the ghosts then 'go to safety' (aka move on to the afterlife) and it happens to also be the way to the next level... You get the idea. Anyway - s'all I have for now ;) good luck and keep us posted! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Feeling blocked designing an adventure, seeking inspiration
Top