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Feeling creative? Help me with some plot ideas...
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<blockquote data-quote="Rechan" data-source="post: 4504053" data-attributes="member: 54846"><p>What level are the PCs? </p><p></p><p><strong>Taunting</strong></p><p></p><p>Some sea-borne fey has slipped aboard, seeking to torment the ship and its inhabitants. Either by turning them against eachother, or making the superstitious sailors believe that the ship is haunted. It creates ill omens, and any other proper effects. (Weave into the murder mystery?)</p><p></p><p><strong>Ambush</strong></p><p></p><p>The ship comes across some wreckage. There's a lone survivor, a woman who looks in real bad shape. She acts very wounded, unable to swim or climb aboard. The PCs, being heroes, investigate.</p><p></p><p>As they are helping her, they are attacked by (reskinned kuthriks, sahuagin, vine horrors reskinned as seaweed horrors, wererats, whatever is suitable for their level). Then the woman attacks from behind (She is a Doppelganger Sneak, Howling Hag, Bog Hag). </p><p></p><p><strong>Sirine's Call</strong></p><p></p><p>The ship sails through a craggy, rocky outcropping. Not only is this a dangerous site, but it's infested with harpies and attack birds (guard drakes, rage drakes, or any other appropriate low level monster). Or you could reskin the harpies as straight-up sirines. </p><p></p><p><strong>Land ho!</strong> </p><p></p><p>The ship spots land ahead. It's an island. </p><p></p><p>1) The ship is short on supplies, and thus this is a great refueling station for fresh water and possibly other provisions. There are trees on the island, which might make for good wood to repatch things from a previous fight.</p><p></p><p>Exploring the island, the PCs are attacked by some (woefully weak) humans who surrender and confess to be slaves. They have escaped their captor, stealing his boat, and are hiding there. However, within minutes, a boat with their previous owner and various marines from a neighboring nation have arrived. What do the PCs do? </p><p></p><p>2) Same setup as above, except that instead of slaves, you could have a dungeon. Perhaps it's flooded when the tide is in, thus giving them an unknown amount of time before the water resurges. The island could be ruled by some fey or other entity which demands tribute or some other roleplaying situation, in exchange for the provisions. </p><p></p><p>3) The island is not on any of the ships maps. It appears to have just appeared out of nowhere. Maybe it's a place where the Real World a plane are very thin, thus a chunk of the other plane has slipped in. Maybe it's the back of an enormous monster, or an elaborate trap for would-be sailors.</p><p></p><p><strong>We're gunna need a bigger boat</strong></p><p></p><p>The ship is attacked by a sea monster. A <strong>huge</strong> sea monster. We're talking wrapped around the boat trying to eat it/tear it apart sea monster. Set up stats for the various parts of the monster (the head, the tentacles, the eyes), and run each part as a separate monster, along with various hazards (ship deck bucking, giant wave crashing across ship, etc), and impose skill checks to properly fight the monster due to the horrendous conditions of the wobbling deck, etc. </p><p></p><p><strong>Beast of Burden</strong></p><p></p><p>The ship comes across the floating remains of a giant sea monster (maybe the one from the above suggestion!). The sailors recognize this monster, as tales of the beast having a great treasure in its gullet. So the PCs must crawl <em>inside</em> and seek the treasure. Along the way they are behest by scavengers, parasites that lived in the monster's intestines, and deadly decomposing gasses and disease. Treat it as a mini-dungeon. </p><p></p><p></p><p>Finally, The_Jester has <a href="http://www.enworld.org/showthread.php?p=4292289#post4292289" target="_blank">converted various monsters</a>, some of which could be very useful (sharks, bunyip, giant crabs, giant fish).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4504053, member: 54846"] What level are the PCs? [B]Taunting[/B] Some sea-borne fey has slipped aboard, seeking to torment the ship and its inhabitants. Either by turning them against eachother, or making the superstitious sailors believe that the ship is haunted. It creates ill omens, and any other proper effects. (Weave into the murder mystery?) [B]Ambush[/B] The ship comes across some wreckage. There's a lone survivor, a woman who looks in real bad shape. She acts very wounded, unable to swim or climb aboard. The PCs, being heroes, investigate. As they are helping her, they are attacked by (reskinned kuthriks, sahuagin, vine horrors reskinned as seaweed horrors, wererats, whatever is suitable for their level). Then the woman attacks from behind (She is a Doppelganger Sneak, Howling Hag, Bog Hag). [B]Sirine's Call[/B] The ship sails through a craggy, rocky outcropping. Not only is this a dangerous site, but it's infested with harpies and attack birds (guard drakes, rage drakes, or any other appropriate low level monster). Or you could reskin the harpies as straight-up sirines. [B]Land ho![/B] The ship spots land ahead. It's an island. 1) The ship is short on supplies, and thus this is a great refueling station for fresh water and possibly other provisions. There are trees on the island, which might make for good wood to repatch things from a previous fight. Exploring the island, the PCs are attacked by some (woefully weak) humans who surrender and confess to be slaves. They have escaped their captor, stealing his boat, and are hiding there. However, within minutes, a boat with their previous owner and various marines from a neighboring nation have arrived. What do the PCs do? 2) Same setup as above, except that instead of slaves, you could have a dungeon. Perhaps it's flooded when the tide is in, thus giving them an unknown amount of time before the water resurges. The island could be ruled by some fey or other entity which demands tribute or some other roleplaying situation, in exchange for the provisions. 3) The island is not on any of the ships maps. It appears to have just appeared out of nowhere. Maybe it's a place where the Real World a plane are very thin, thus a chunk of the other plane has slipped in. Maybe it's the back of an enormous monster, or an elaborate trap for would-be sailors. [B]We're gunna need a bigger boat[/B] The ship is attacked by a sea monster. A [B]huge[/B] sea monster. We're talking wrapped around the boat trying to eat it/tear it apart sea monster. Set up stats for the various parts of the monster (the head, the tentacles, the eyes), and run each part as a separate monster, along with various hazards (ship deck bucking, giant wave crashing across ship, etc), and impose skill checks to properly fight the monster due to the horrendous conditions of the wobbling deck, etc. [B]Beast of Burden[/B] The ship comes across the floating remains of a giant sea monster (maybe the one from the above suggestion!). The sailors recognize this monster, as tales of the beast having a great treasure in its gullet. So the PCs must crawl [I]inside[/I] and seek the treasure. Along the way they are behest by scavengers, parasites that lived in the monster's intestines, and deadly decomposing gasses and disease. Treat it as a mini-dungeon. Finally, The_Jester has [URL="http://www.enworld.org/showthread.php?p=4292289#post4292289"]converted various monsters[/URL], some of which could be very useful (sharks, bunyip, giant crabs, giant fish). [/QUOTE]
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