Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
feeling dissatisfied - need some advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MechaPilot" data-source="post: 6879343" data-attributes="member: 82779"><p>I've had players in a homebrew campaign settle in one location instead of wandering the world as originally intended. There are a couple of options that are available to rectify that:</p><p></p><p>1) Lure them away. This might require a significant piece of bait, perhaps one more significant than you're willing to hand out, but it's probably the least intrusive option.</p><p></p><p>2) Burn it down! The players probably won't stay in a location that is completely destroyed by an army, a dragon, a natural disaster, or some other catastrophe that destroys the location in question. This is undeniably heavy-handed, but you can also tie it into option number one by making vengeance against the destroyer(s) the lure.</p><p></p><p>3) The PCs' patron owes another NPC wealth or favors, and sends the party off to help her creditor. You could then create some kind of incentive to dissuade them from going back to the original location.</p><p></p><p>4) The patron betrays the party for some reason (which should make sense in the story you've established thus far), giving the party less incentive to stay in that location.</p><p></p><p></p><p></p><p>With regard to the deities and religion aspect, that's a bit harder. In the ubiquity of magic thread I recall posting that it's hard to make magic seem rare when you allow magic users as character choices. If you want the deities to be distant and their influence to be rare, clerics and paladins should probably not be allowed as PC choices. However, you have allowed that. So, unless you want to ask them to write up new characters that ship has sailed.</p><p></p><p>Now, that's not to say that you're screwed on this one. The influence of the gods is not going to seem rare to the players when they have a cleric and paladin among them. However, you can still play up this rarity when they perform miracles in the eyes of NPCs. A cleric who casts a divine spell in sight of average people could easily find herself overwhelmed with people proclaiming her to be a deity or a prophet who speaks with a deity, or some kind of witch/trickster who must be dealt with via mob justice.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6879343, member: 82779"] I've had players in a homebrew campaign settle in one location instead of wandering the world as originally intended. There are a couple of options that are available to rectify that: 1) Lure them away. This might require a significant piece of bait, perhaps one more significant than you're willing to hand out, but it's probably the least intrusive option. 2) Burn it down! The players probably won't stay in a location that is completely destroyed by an army, a dragon, a natural disaster, or some other catastrophe that destroys the location in question. This is undeniably heavy-handed, but you can also tie it into option number one by making vengeance against the destroyer(s) the lure. 3) The PCs' patron owes another NPC wealth or favors, and sends the party off to help her creditor. You could then create some kind of incentive to dissuade them from going back to the original location. 4) The patron betrays the party for some reason (which should make sense in the story you've established thus far), giving the party less incentive to stay in that location. With regard to the deities and religion aspect, that's a bit harder. In the ubiquity of magic thread I recall posting that it's hard to make magic seem rare when you allow magic users as character choices. If you want the deities to be distant and their influence to be rare, clerics and paladins should probably not be allowed as PC choices. However, you have allowed that. So, unless you want to ask them to write up new characters that ship has sailed. Now, that's not to say that you're screwed on this one. The influence of the gods is not going to seem rare to the players when they have a cleric and paladin among them. However, you can still play up this rarity when they perform miracles in the eyes of NPCs. A cleric who casts a divine spell in sight of average people could easily find herself overwhelmed with people proclaiming her to be a deity or a prophet who speaks with a deity, or some kind of witch/trickster who must be dealt with via mob justice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
feeling dissatisfied - need some advice
Top