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feeling dissatisfied - need some advice
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<blockquote data-quote="Sezarious" data-source="post: 6879522" data-attributes="member: 6792106"><p>Hi Pukunui</p><p></p><p>Sorry to hear you're not happy with your campaign. I'll also say, Steeldragons? Come on mate. The OP put himself out there and is being open and honest about his feelings with both us and his players. Yes you gave advice but it was with a pretty brutal delivery to someone who had not presented any frustration to anyone except towards himself. He hasn't blamed his players for this either. It seriously looked like you were kicking someone when they were down. Also, he doesn't have to 'not dm again'. What about suggesting a less extreme option, like taking a break from it? Now I understand he's from New Zealand.... I'm jealous too given my love of Lord of the Rings, but there's no need to take it out on him!</p><p></p><p>Pukunui, whatever your eventual attempted fix may be, just be aware that stripping a character of their powers could be a bad idea. Though I like Enevhar Aldarion's suggestion that maybe your current healers may suddenly find they can't progress further for story reasons. I think one thing you have to establish with your players is this though, it sounds as if they are enjoying playing the "town-building" game. If they are, it may not matter where they go, they may try to settle again. The reason they keep coming back to this town too is that they now have a special relationship with the leader there. They feel special. They feel safe...</p><p></p><p>Tell me though, what would be stopping Ragnorok from occurring in yor campaign in the present? Your party feels safe NOW, but what happens when they start finding dead civilians around town, strange bloody carvings found over their bodies. What happens when no-one can decipher the language it is written in (Sayyy Deep speech or maybe something unique and ancient?). What happens when more and more dead appear and a deliberatly set clue leads them to a neighbouring land?</p><p></p><p>What happens then, when the clues lead them to the biggest oldest library of all the known kingdoms, to its restricted section, to an old book, where a symbol appears matching the symbol they found on the corpses, where the prophecy of the end of the gods appears? A book which speaks of a cult which will bring about the subjugation of the divine, preventing them from influencing the mortal plane?</p><p></p><p>What happens when half-way back, the skies fill with black clouds and fire, the skies rain blood and the prayers to the gods go unanswered? What happens when upon arrival, their beloved Patron is at the centre of it all! That all along, the players had been helping her in her pursuits, that she sent the characters away whilst she finished the ritual to consolodate power! What happens when she turns into a red dragon rather than silver (I know they can't normally polymorph, but go with me here) and chases the party away, the party surviving perhaps by clambering away into a dungeon somewhere, emerging later to find the town destroyed?</p><p></p><p>What happens when suddenly the towns are not a comfortable place to be? Where the once living rise up in swarms and try to eat any living soul they can find? What happens when no-where is safe? Your party will then want to keep moving!</p></blockquote><p></p>
[QUOTE="Sezarious, post: 6879522, member: 6792106"] Hi Pukunui Sorry to hear you're not happy with your campaign. I'll also say, Steeldragons? Come on mate. The OP put himself out there and is being open and honest about his feelings with both us and his players. Yes you gave advice but it was with a pretty brutal delivery to someone who had not presented any frustration to anyone except towards himself. He hasn't blamed his players for this either. It seriously looked like you were kicking someone when they were down. Also, he doesn't have to 'not dm again'. What about suggesting a less extreme option, like taking a break from it? Now I understand he's from New Zealand.... I'm jealous too given my love of Lord of the Rings, but there's no need to take it out on him! Pukunui, whatever your eventual attempted fix may be, just be aware that stripping a character of their powers could be a bad idea. Though I like Enevhar Aldarion's suggestion that maybe your current healers may suddenly find they can't progress further for story reasons. I think one thing you have to establish with your players is this though, it sounds as if they are enjoying playing the "town-building" game. If they are, it may not matter where they go, they may try to settle again. The reason they keep coming back to this town too is that they now have a special relationship with the leader there. They feel special. They feel safe... Tell me though, what would be stopping Ragnorok from occurring in yor campaign in the present? Your party feels safe NOW, but what happens when they start finding dead civilians around town, strange bloody carvings found over their bodies. What happens when no-one can decipher the language it is written in (Sayyy Deep speech or maybe something unique and ancient?). What happens when more and more dead appear and a deliberatly set clue leads them to a neighbouring land? What happens then, when the clues lead them to the biggest oldest library of all the known kingdoms, to its restricted section, to an old book, where a symbol appears matching the symbol they found on the corpses, where the prophecy of the end of the gods appears? A book which speaks of a cult which will bring about the subjugation of the divine, preventing them from influencing the mortal plane? What happens when half-way back, the skies fill with black clouds and fire, the skies rain blood and the prayers to the gods go unanswered? What happens when upon arrival, their beloved Patron is at the centre of it all! That all along, the players had been helping her in her pursuits, that she sent the characters away whilst she finished the ritual to consolodate power! What happens when she turns into a red dragon rather than silver (I know they can't normally polymorph, but go with me here) and chases the party away, the party surviving perhaps by clambering away into a dungeon somewhere, emerging later to find the town destroyed? What happens when suddenly the towns are not a comfortable place to be? Where the once living rise up in swarms and try to eat any living soul they can find? What happens when no-where is safe? Your party will then want to keep moving! [/QUOTE]
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