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<blockquote data-quote="Treebore" data-source="post: 3888349" data-attributes="member: 10177"><p>I look forward to seeing them. I'm also now thinking of using your "guild" ranks too. A nice alternative to "Prestige Classes", plus I just like how it adds to the atmosphere of a campaign. Plus the advantages aren't necessarily a power, skill, or attribute bonus, even though these LA tables do have some of that.</p><p></p><p>I'm thinking in terms of C&C to have guild ranks make things easier to find or make. Such as cheaper spell books, access to certain spells of each level that are "common", maybe even uncommon/rare, a lab that will decrease the costs of making stuff by up to 30%. Maybe even cut down on enchanting item times by having a fellow ghuild member help.</p><p></p><p>For fighters it will allow them to get "expert" grade weapons and Armor, give them "contacts" with mages and churches to get magic items at a 10% discount, or have custom made stuff done for them. Things like that.</p><p></p><p>Yeah, I'm definitely going to have to adapt this stuff to C&C.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3888349, member: 10177"] I look forward to seeing them. I'm also now thinking of using your "guild" ranks too. A nice alternative to "Prestige Classes", plus I just like how it adds to the atmosphere of a campaign. Plus the advantages aren't necessarily a power, skill, or attribute bonus, even though these LA tables do have some of that. I'm thinking in terms of C&C to have guild ranks make things easier to find or make. Such as cheaper spell books, access to certain spells of each level that are "common", maybe even uncommon/rare, a lab that will decrease the costs of making stuff by up to 30%. Maybe even cut down on enchanting item times by having a fellow ghuild member help. For fighters it will allow them to get "expert" grade weapons and Armor, give them "contacts" with mages and churches to get magic items at a 10% discount, or have custom made stuff done for them. Things like that. Yeah, I'm definitely going to have to adapt this stuff to C&C. [/QUOTE]
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