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<blockquote data-quote="Rakin" data-source="post: 3936364" data-attributes="member: 34721"><p>CAVALIER </p><p>by Coleston the Cavalier</p><p></p><p>Cavalier 1st level: H 12 (28) P 15 S 12</p><p></p><p>Chivalry 25, Weapons 20, Physique 15, Planning 8, Hunt 6.</p><p></p><p>Each 5 points of chivalry adds one point to weapons ability use and any weapons-based harm inflicted by the individual.</p><p></p><p>Each 10 points of physique points possessed provides a bonus of one point to any Harm inflicted by the Avatar when striking with a hand-held or hand-propelled weapon (although any cavalier worth their salt refrains from using weapons that deal out harm at a distance).</p><p></p><p>Each level gained through 16 add: H 6 (4) P 3 S 0; and 5 each to Chivalry and Weapons; divide 12 points between the other three Abilities, giving at least three to each.</p><p></p><p>Level 16 and above, for each level add 2 Health and 2 points to each Ability other than Chivalry.</p><p></p><p>Knack: Cavaliers are immune to fear.</p><p></p><p>Knack: As experts in armed combat, Cavaliers may choose to forfeit one or more attacks in order to parry. Adding Chivalry and Weapons Abilities and dividing by 2 grants One (1) point per five (5) points to the chance to parry an attack when armed with an appropriate weapon. A shield in ready use adds another 10 points to the parry attempt.</p><p></p><p>Quirk: Cavaliers must live and fight according to the chivalric code.</p><p></p><p>Quirk: Cavaliers will always seek to own and use the finest quality (protection & decoration) armor available. For example, they would chose mundane (non-enchanted) plate armor over a heavily enchanted set of steel mesh (chain mail) any day. Cavaliers refuse to use armor below their station such as any kind of leather armor.</p><p></p><p>Quirk: In individual combat, Cavaliers may not use weapons that deal out harm at a distance. Doing so will cause a loss of chivalry ability.</p></blockquote><p></p>
[QUOTE="Rakin, post: 3936364, member: 34721"] CAVALIER by Coleston the Cavalier Cavalier 1st level: H 12 (28) P 15 S 12 Chivalry 25, Weapons 20, Physique 15, Planning 8, Hunt 6. Each 5 points of chivalry adds one point to weapons ability use and any weapons-based harm inflicted by the individual. Each 10 points of physique points possessed provides a bonus of one point to any Harm inflicted by the Avatar when striking with a hand-held or hand-propelled weapon (although any cavalier worth their salt refrains from using weapons that deal out harm at a distance). Each level gained through 16 add: H 6 (4) P 3 S 0; and 5 each to Chivalry and Weapons; divide 12 points between the other three Abilities, giving at least three to each. Level 16 and above, for each level add 2 Health and 2 points to each Ability other than Chivalry. Knack: Cavaliers are immune to fear. Knack: As experts in armed combat, Cavaliers may choose to forfeit one or more attacks in order to parry. Adding Chivalry and Weapons Abilities and dividing by 2 grants One (1) point per five (5) points to the chance to parry an attack when armed with an appropriate weapon. A shield in ready use adds another 10 points to the parry attempt. Quirk: Cavaliers must live and fight according to the chivalric code. Quirk: Cavaliers will always seek to own and use the finest quality (protection & decoration) armor available. For example, they would chose mundane (non-enchanted) plate armor over a heavily enchanted set of steel mesh (chain mail) any day. Cavaliers refuse to use armor below their station such as any kind of leather armor. Quirk: In individual combat, Cavaliers may not use weapons that deal out harm at a distance. Doing so will cause a loss of chivalry ability. [/QUOTE]
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