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Feeling short changed by 4th Ed.
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<blockquote data-quote="Ruin Explorer" data-source="post: 4331956" data-attributes="member: 18"><p>This isn't something that strongly bothers me, I have to admit.</p><p></p><p>I do agree that by previous AD&D standards, 4E is something of a "short-change". There's not a lot of well, anything, in it. There's not a lot of classes, or particularly epic destinies, not a lot of treasure/magic items, not a lot of information on creating your own stuff (except monsters), and so on.</p><p></p><p>HOWEVER, this doesn't bother me much because it's representative of virtually every OTHER modern RPG I've read, particularly White Wolf ones. So I barely even noticed initially. Only when I'd been fiddling for a while did I notice there were no guidelines or even vague suggestions for creating your own powers for classes (kind of a big deal, imho) or for creating entire new races and classes. It's not like you can't work it out yourself, but it's stuff that tended to be in previous editions of AD&D, for better or worse.</p><p></p><p>Also lowering the bother level is the consistent "RC D&D 2.0" vibe I've gotten off 4E, and that didn't include all that stuff either, that I remember.</p><p></p><p>So is the OP right in that he's a little short-changed? I think he is. Is it a significantly bad thing? Not for me. I may feel different when WotC is asking me to pay $35 for DMG III or whatever, though, when there's just one thing I want in the book. It's going to be very important that WotC design the new PHB/DMG/MM so that they DO NOT just include "one useful thing for everyone", but reliably have a broad range of useful material.</p><p></p><p>PS - Korgoth I love you.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4331956, member: 18"] This isn't something that strongly bothers me, I have to admit. I do agree that by previous AD&D standards, 4E is something of a "short-change". There's not a lot of well, anything, in it. There's not a lot of classes, or particularly epic destinies, not a lot of treasure/magic items, not a lot of information on creating your own stuff (except monsters), and so on. HOWEVER, this doesn't bother me much because it's representative of virtually every OTHER modern RPG I've read, particularly White Wolf ones. So I barely even noticed initially. Only when I'd been fiddling for a while did I notice there were no guidelines or even vague suggestions for creating your own powers for classes (kind of a big deal, imho) or for creating entire new races and classes. It's not like you can't work it out yourself, but it's stuff that tended to be in previous editions of AD&D, for better or worse. Also lowering the bother level is the consistent "RC D&D 2.0" vibe I've gotten off 4E, and that didn't include all that stuff either, that I remember. So is the OP right in that he's a little short-changed? I think he is. Is it a significantly bad thing? Not for me. I may feel different when WotC is asking me to pay $35 for DMG III or whatever, though, when there's just one thing I want in the book. It's going to be very important that WotC design the new PHB/DMG/MM so that they DO NOT just include "one useful thing for everyone", but reliably have a broad range of useful material. PS - Korgoth I love you. [/QUOTE]
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