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Feeling short changed by 4th Ed.
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<blockquote data-quote="I'm A Banana" data-source="post: 4333482" data-attributes="member: 2067"><p>I'm not sure I know what you mean? Being popular with gamers is something that D&D largely is already, and has been since the red box, so 4e might hope to expand the audience, but they're not going to give it much more market penetration than it already has...they need to find new markets.</p><p></p><p></p><p>I guess in the mid-80's there might have been some jive (with the cartoon and the TV commercials and the like), but under TSR I'd wager the game got nothing like what it's getting now with Hasbro and Wizards both behind it.</p><p></p><p></p><p>If I may analyze this from a bit of an unprofessional angle, here's a possibility:</p><p></p><p>The Warlord:</p><ul> <li data-xf-list-type="ul"> Enhances the idea of D&D as a game of tactical combat (tactical combat is what they are all about!)</li> <li data-xf-list-type="ul"> Allows player choice by serving as another possible leader option (no one "has to play the cleric")</li> <li data-xf-list-type="ul"> Is new, and thus will generate a lot of interest for the new game.</li> </ul><p></p><p>The Barbarian:</p><ul> <li data-xf-list-type="ul"> Is attached to the druid (who is not making an appearance)</li> <li data-xf-list-type="ul"> Might not have a clearly defined role (is it a striker or a defender?)</li> <li data-xf-list-type="ul"> Has unfortunate cultural associations</li> <li data-xf-list-type="ul"> Is tethered as an archetype to the half-orc (who is not making an appearance), and not really solidly to any of the existing races.</li> </ul></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4333482, member: 2067"] I'm not sure I know what you mean? Being popular with gamers is something that D&D largely is already, and has been since the red box, so 4e might hope to expand the audience, but they're not going to give it much more market penetration than it already has...they need to find new markets. I guess in the mid-80's there might have been some jive (with the cartoon and the TV commercials and the like), but under TSR I'd wager the game got nothing like what it's getting now with Hasbro and Wizards both behind it. If I may analyze this from a bit of an unprofessional angle, here's a possibility: The Warlord: [list] [*] Enhances the idea of D&D as a game of tactical combat (tactical combat is what they are all about!) [*] Allows player choice by serving as another possible leader option (no one "has to play the cleric") [*] Is new, and thus will generate a lot of interest for the new game. [/list] The Barbarian: [list] [*] Is attached to the druid (who is not making an appearance) [*] Might not have a clearly defined role (is it a striker or a defender?) [*] Has unfortunate cultural associations [*] Is tethered as an archetype to the half-orc (who is not making an appearance), and not really solidly to any of the existing races. [/list] [/QUOTE]
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