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feelings and thoughts on Psionics
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<blockquote data-quote="DaemonHunter" data-source="post: 5192448" data-attributes="member: 90373"><p>Its the same thing proof or not he is entitled to his opinion right or wrong. I dont want to get into this more as it will start me on a rant about all the other so called legal/canon builds I have seen on these forums that are anything but legal.</p><p></p><p>As for the gap, hell its a good start using a base line that already exists and better than just making it up as you go. I never said the classes were balanced but then I dont base my PC's on which is most over powered (which if you knew me is a miracle LOL) I build characters I want to play if that means a monk I play a monk if its a druid I play a druid. I very rarely play a caster as I get bored too easily with them, unless I find a theme I like. The last being a force mage with force missile mage and argent savant was a nice idea but did start to get alittle overpowered in the end.</p><p></p><p>I build all PC/NPC's the same I have an idea of what I want to be able to do and build from there not look at what I can break, thats too easy and has lead me to leave plenty of game systems in the past.</p><p></p><p>The system is un-balanced and theres nothing to do about it but I find it works just fine for me, it does mean that everything I design fits into this imperfect frame work just fine and not working off the most broken to make it worse. After all it has a high and a low point built in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As long as it fits between these points its fine.</p></blockquote><p></p>
[QUOTE="DaemonHunter, post: 5192448, member: 90373"] Its the same thing proof or not he is entitled to his opinion right or wrong. I dont want to get into this more as it will start me on a rant about all the other so called legal/canon builds I have seen on these forums that are anything but legal. As for the gap, hell its a good start using a base line that already exists and better than just making it up as you go. I never said the classes were balanced but then I dont base my PC's on which is most over powered (which if you knew me is a miracle LOL) I build characters I want to play if that means a monk I play a monk if its a druid I play a druid. I very rarely play a caster as I get bored too easily with them, unless I find a theme I like. The last being a force mage with force missile mage and argent savant was a nice idea but did start to get alittle overpowered in the end. I build all PC/NPC's the same I have an idea of what I want to be able to do and build from there not look at what I can break, thats too easy and has lead me to leave plenty of game systems in the past. The system is un-balanced and theres nothing to do about it but I find it works just fine for me, it does mean that everything I design fits into this imperfect frame work just fine and not working off the most broken to make it worse. After all it has a high and a low point built in :) As long as it fits between these points its fine. [/QUOTE]
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