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General Tabletop Discussion
*Dungeons & Dragons
Feelings on Ranged Damage
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<blockquote data-quote="Zardnaar" data-source="post: 7140268" data-attributes="member: 6716779"><p>Make me wonder if people actually know how to play 5E or even D&D in general. Ranged combat has been out damaging melee since AD&D. </p><p></p><p> Beastmaster ranger is a bit meh but the hunter ranger can put out stupid amounts of damage. </p><p></p><p> Ranged rogues look good but then you figure out that melee ones deal a lot more damage. This is because they can dual wield. This lets you get in an extra d6 damage and doubles the chance of getting a sneak attack in. You should be defaulting to melee only trying to sneak attack at range if you can't get to the opponent. If you're firing into melee odds are your opponent gets +2 AC as well. If you have a single fighter level and can add dex to damage with the off hand a melee rogue equals the damage of a sharpshooter rogue without having to take -5 to hit and doubles the chance of landing a sneak attack. </p><p></p><p> Basically grow some balls and get in there. </p><p></p><p> Sure you can take sharpshooter but you can't really use the -5/+10 part that well as you do not have the archery style, and hitting with sneak attack is more important than +10 damage on a single attack. A Rogue with the dual wielder feat</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7140268, member: 6716779"] Make me wonder if people actually know how to play 5E or even D&D in general. Ranged combat has been out damaging melee since AD&D. Beastmaster ranger is a bit meh but the hunter ranger can put out stupid amounts of damage. Ranged rogues look good but then you figure out that melee ones deal a lot more damage. This is because they can dual wield. This lets you get in an extra d6 damage and doubles the chance of getting a sneak attack in. You should be defaulting to melee only trying to sneak attack at range if you can't get to the opponent. If you're firing into melee odds are your opponent gets +2 AC as well. If you have a single fighter level and can add dex to damage with the off hand a melee rogue equals the damage of a sharpshooter rogue without having to take -5 to hit and doubles the chance of landing a sneak attack. Basically grow some balls and get in there. Sure you can take sharpshooter but you can't really use the -5/+10 part that well as you do not have the archery style, and hitting with sneak attack is more important than +10 damage on a single attack. A Rogue with the dual wielder feat [/QUOTE]
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Feelings on Ranged Damage
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